pub trait GameMessage {
// Required method
fn mask(&mut self);
// Provided methods
fn should_mask(&self, _player: CorePlayer) -> bool { ... }
fn waiting_for(&self) -> Option<CorePlayer> { ... }
}Required Methods§
Provided Methods§
fn should_mask(&self, _player: CorePlayer) -> bool
fn waiting_for(&self) -> Option<CorePlayer>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".