#[repr(C)]pub struct CardSelected {
pub player: CorePlayer,
pub pcards: Vec<InfoLocation>,
}Fields§
§player: CorePlayer§pcards: Vec<InfoLocation>Implementations§
Source§impl CardSelected
impl CardSelected
pub fn into_message(self) -> Message
Trait Implementations§
Source§impl BinRead for CardSelected
impl BinRead for CardSelected
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl BinWrite for CardSelected
impl BinWrite for CardSelected
Source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
Source§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming big-endian byte order. Read moreSource§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming little-endian byte order. Read moreSource§impl Clone for CardSelected
impl Clone for CardSelected
Source§fn clone(&self) -> CardSelected
fn clone(&self) -> CardSelected
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CardSelected
impl Debug for CardSelected
Source§impl From<CardSelected> for Message
impl From<CardSelected> for Message
Source§fn from(value: CardSelected) -> Self
fn from(value: CardSelected) -> Self
Converts to this type from the input type.
Source§impl From<CardSelected> for Message
impl From<CardSelected> for Message
Source§fn from(value: CardSelected) -> Self
fn from(value: CardSelected) -> Self
Converts to this type from the input type.
Source§impl GameMessage for CardSelected
impl GameMessage for CardSelected
fn mask(&mut self)
fn should_mask(&self, _player: CorePlayer) -> bool
fn waiting_for(&self) -> Option<CorePlayer>
Source§impl Message for CardSelected
impl Message for CardSelected
fn message_type() -> MessageType
impl PureMessage for CardSelected
Source§impl<'m> TryFrom<&'m Message> for &'m CardSelected
impl<'m> TryFrom<&'m Message> for &'m CardSelected
Auto Trait Implementations§
impl Freeze for CardSelected
impl RefUnwindSafe for CardSelected
impl Send for CardSelected
impl Sync for CardSelected
impl Unpin for CardSelected
impl UnsafeUnpin for CardSelected
impl UnwindSafe for CardSelected
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more