#[repr(C)]pub struct AnnounceCard {
pub player: CorePlayer,
pub value: Vec<Operation>,
}Fields§
§player: CorePlayer§value: Vec<Operation>Implementations§
Source§impl AnnounceCard
impl AnnounceCard
pub fn into_message(self) -> Message
Trait Implementations§
Source§impl BinRead for AnnounceCard
impl BinRead for AnnounceCard
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl BinWrite for AnnounceCard
impl BinWrite for AnnounceCard
Source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
Source§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming big-endian byte order. Read moreSource§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming little-endian byte order. Read moreSource§impl Clone for AnnounceCard
impl Clone for AnnounceCard
Source§fn clone(&self) -> AnnounceCard
fn clone(&self) -> AnnounceCard
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnnounceCard
impl Debug for AnnounceCard
Source§impl From<AnnounceCard> for Message
impl From<AnnounceCard> for Message
Source§fn from(value: AnnounceCard) -> Self
fn from(value: AnnounceCard) -> Self
Converts to this type from the input type.
Source§impl From<AnnounceCard> for Message
impl From<AnnounceCard> for Message
Source§fn from(value: AnnounceCard) -> Self
fn from(value: AnnounceCard) -> Self
Converts to this type from the input type.
Source§impl GameMessage for AnnounceCard
impl GameMessage for AnnounceCard
fn mask(&mut self)
fn waiting_for(&self) -> Option<CorePlayer>
fn should_mask(&self, _player: CorePlayer) -> bool
Source§impl Message for AnnounceCard
impl Message for AnnounceCard
fn message_type() -> MessageType
impl PureMessage for AnnounceCard
Source§impl<'m> TryFrom<&'m Message> for &'m AnnounceCard
impl<'m> TryFrom<&'m Message> for &'m AnnounceCard
Auto Trait Implementations§
impl Freeze for AnnounceCard
impl RefUnwindSafe for AnnounceCard
impl Send for AnnounceCard
impl Sync for AnnounceCard
impl Unpin for AnnounceCard
impl UnsafeUnpin for AnnounceCard
impl UnwindSafe for AnnounceCard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more