#[repr(C)]pub struct PlayerHint {
pub player: CorePlayer,
pub player_hint_type: PlayerHint,
pub value: i32,
}Fields§
§player: CorePlayer§player_hint_type: PlayerHint§value: i32Implementations§
Source§impl PlayerHint
impl PlayerHint
pub fn into_message(self) -> Message
Trait Implementations§
Source§impl BinRead for PlayerHint
impl BinRead for PlayerHint
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl BinWrite for PlayerHint
impl BinWrite for PlayerHint
Source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
Source§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming big-endian byte order. Read moreSource§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming little-endian byte order. Read moreSource§impl Clone for PlayerHint
impl Clone for PlayerHint
Source§fn clone(&self) -> PlayerHint
fn clone(&self) -> PlayerHint
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerHint
impl Debug for PlayerHint
Source§impl From<PlayerHint> for Message
impl From<PlayerHint> for Message
Source§fn from(value: PlayerHint) -> Self
fn from(value: PlayerHint) -> Self
Converts to this type from the input type.
Source§impl From<PlayerHint> for Message
impl From<PlayerHint> for Message
Source§fn from(value: PlayerHint) -> Self
fn from(value: PlayerHint) -> Self
Converts to this type from the input type.
Source§impl GameMessage for PlayerHint
impl GameMessage for PlayerHint
fn mask(&mut self)
fn should_mask(&self, _player: CorePlayer) -> bool
fn waiting_for(&self) -> Option<CorePlayer>
Source§impl Message for PlayerHint
impl Message for PlayerHint
fn message_type() -> MessageType
impl PureMessage for PlayerHint
Source§impl<'m> TryFrom<&'m Message> for &'m PlayerHint
impl<'m> TryFrom<&'m Message> for &'m PlayerHint
Auto Trait Implementations§
impl Freeze for PlayerHint
impl RefUnwindSafe for PlayerHint
impl Send for PlayerHint
impl Sync for PlayerHint
impl Unpin for PlayerHint
impl UnsafeUnpin for PlayerHint
impl UnwindSafe for PlayerHint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more