pub struct OfflineAudioContext { /* private fields */ }
Expand description

The OfflineAudioContext doesn’t render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.

Implementations

Creates an OfflineAudioContext instance

Arguments
  • channels - number of output channels to render
  • length - length of the rendering audio buffer
  • sample_rate - output sample rate

Given the current connections and scheduled changes, starts rendering audio.

This function will block the current thread and returns the rendered AudioBuffer synchronously. An async version is currently not implemented.

get the length of rendering audio buffer

Trait Implementations

retrieves the ConcreteBaseAudioContext associated with this AudioContext

Decode an AudioBuffer from a given input stream. Read more

Create an new “in-memory” AudioBuffer with the given number of channels, length (i.e. number of samples per channel) and sample rate. Read more

Creates a AnalyserNode

Creates an BiquadFilterNode which implements a second order filter

Creates an AudioBufferSourceNode

Creates an ConstantSourceNode, a source representing a constant value

Creates a ChannelMergerNode

Creates a ChannelSplitterNode

Creates a DelayNode, delaying the audio signal

Creates an GainNode, to control audio volume

Creates an IirFilterNode Read more

Creates a MediaStreamAudioSourceNode from a MediaStream

Creates a MediaStreamAudioDestinationNode

Creates an OscillatorNode, a source representing a periodic waveform.

Creates a PannerNode

Creates a periodic wave

Creates an StereoPannerNode to pan a stereo output

Creates a WaveShaperNode

Create an AudioParam. Read more

Returns an AudioDestinationNode representing the final destination of all audio in the context. It can be thought of as the audio-rendering device. Read more

Returns the AudioListener which is used for 3D spatialization

The sample rate (in sample-frames per second) at which the AudioContext handles audio.

The raw sample rate of the AudioContext (which has more precision than the float sample_rate() value). Read more

This is the time in seconds of the sample frame immediately following the last sample-frame in the block of audio most recently processed by the context’s rendering graph. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.