pub struct AudioDestinationNode { /* private fields */ }
Expand description

Representing the final audio destination and is what the user will ultimately hear.

Implementations

The maximum number of channels that the channelCount attribute can be set to This is the limit number that audio hardware can support.

Trait Implementations

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

The number of outputs coming out of the AudioNode.

Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more

Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more

Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more

The BaseAudioContext which owns this AudioNode.

Connect the output of this AudioNode to the input of another node. Read more

Connect a specific output of this AudioNode to a specific input of another node. Read more

Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.

Disconnects all outgoing connections from the AudioNode.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.