Struct web_audio_api::node::AudioDestinationNode
source · [−]pub struct AudioDestinationNode { /* private fields */ }
Expand description
Representing the final audio destination and is what the user will ultimately hear.
Implementations
sourceimpl AudioDestinationNode
impl AudioDestinationNode
pub fn new<C: BaseAudioContext>(context: &C, channel_count: usize) -> Self
sourcepub fn max_channels_count(&self) -> u32
pub fn max_channels_count(&self) -> u32
The maximum number of channels that the channelCount attribute can be set to This is the limit number that audio hardware can support.
Trait Implementations
sourceimpl AudioNode for AudioDestinationNode
impl AudioNode for AudioDestinationNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config_raw(&self) -> &ChannelConfig
fn channel_config_cloned(&self) -> ChannelConfig
sourcefn number_of_inputs(&self) -> u32
fn number_of_inputs(&self) -> u32
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
sourcefn number_of_outputs(&self) -> u32
fn number_of_outputs(&self) -> u32
The number of outputs coming out of the AudioNode.
sourcefn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
sourcefn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
sourcefn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more
fn id(&self) -> &AudioNodeId
sourcefn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The BaseAudioContext which owns this AudioNode.
sourcefn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
sourcefn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> &'a dyn AudioNode
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
sourcefn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
sourcefn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_count(&self, v: usize)
Auto Trait Implementations
impl RefUnwindSafe for AudioDestinationNode
impl Send for AudioDestinationNode
impl Sync for AudioDestinationNode
impl Unpin for AudioDestinationNode
impl UnwindSafe for AudioDestinationNode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more