Struct web_audio_api::node::MediaStreamAudioSourceNode
source · [−]pub struct MediaStreamAudioSourceNode { /* private fields */ }
Expand description
An audio source from a MediaStream
(e.g. microphone input)
IMPORTANT: the media stream is polled on the render thread so you must ensure the media stream
iterator never blocks. A later version of the library will allow you to wrap the MediaStream
in a MediaElement
, which buffers the stream on another thread so the render thread never
blocks. https://github.com/orottier/web-audio-api-rs/issues/120
Implementations
sourceimpl MediaStreamAudioSourceNode
impl MediaStreamAudioSourceNode
pub fn new<C: BaseAudioContext, M: MediaStream>(
context: &C,
options: MediaStreamAudioSourceOptions<M>
) -> Self
Trait Implementations
sourceimpl AudioNode for MediaStreamAudioSourceNode
impl AudioNode for MediaStreamAudioSourceNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config_raw(&self) -> &ChannelConfig
sourcefn number_of_inputs(&self) -> u32
fn number_of_inputs(&self) -> u32
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
sourcefn number_of_outputs(&self) -> u32
fn number_of_outputs(&self) -> u32
The number of outputs coming out of the AudioNode.
fn id(&self) -> &AudioNodeId
fn channel_config_cloned(&self) -> ChannelConfig
sourcefn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The BaseAudioContext which owns this AudioNode.
sourcefn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
sourcefn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> &'a dyn AudioNode
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
sourcefn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
sourcefn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
sourcefn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
fn set_channel_count_mode(&self, v: ChannelCountMode)
sourcefn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
fn set_channel_interpretation(&self, v: ChannelInterpretation)
sourcefn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more
fn set_channel_count(&self, v: usize)
Auto Trait Implementations
impl RefUnwindSafe for MediaStreamAudioSourceNode
impl Send for MediaStreamAudioSourceNode
impl Sync for MediaStreamAudioSourceNode
impl Unpin for MediaStreamAudioSourceNode
impl UnwindSafe for MediaStreamAudioSourceNode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more