pub struct MediaStreamAudioDestinationNode { /* private fields */ }
Expand description

An audio stream destination (e.g. WebRTC sink)

Since the w3c MediaStream interface is not part of this library, we cannot adhere to the official specification. Instead, you can pass in any callback that handles audio buffers.

IMPORTANT: you must consume the buffers faster than the render thread produces them, or you will miss frames. Consider to spin up a dedicated thread to consume the buffers and cache them.

Usage

use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};

// Create an audio context where all audio nodes lives
let context = AudioContext::new(None);

// Create an oscillator node with sine (default) type
let osc = context.create_oscillator();

// Create a media destination node
let dest = context.create_media_stream_destination();
osc.connect(&dest);
osc.start();

// Handle recorded buffers
println!("samples recorded:");
let mut samples_recorded = 0;
for item in dest.stream() {
    let buffer = item.unwrap();

    // You could write the samples to a file here.
    samples_recorded += buffer.length();
    print!("{}\r", samples_recorded);
}

Examples

  • cargo run --release --example recorder

Implementations

Create a new MediaStreamAudioDestinationNode

A MediaStream iterator producing audio buffers with the same number of channels as the node itself

Note that while you can call this function multiple times and poll all iterators concurrently, this could lead to unexpected behavior as the buffers will only be offered once.

Trait Implementations

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.

The number of outputs coming out of the AudioNode.

The BaseAudioContext which owns this AudioNode.

Connect the output of this AudioNode to the input of another node. Read more

Connect a specific output of this AudioNode to a specific input of another node. Read more

Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.

Disconnects all outgoing connections from the AudioNode.

Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more

Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more

Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.