pub struct AudioContext { /* private fields */ }
Expand description

This interface represents an audio graph whose AudioDestinationNode is routed to a real-time output device that produces a signal directed at the user.

Implementations

Creates and returns a new AudioContext object. This will play live audio on the default output

Suspends the progression of time in the audio context.

This will temporarily halt audio hardware access and reducing CPU/battery usage in the process.

This function operates synchronously and might block the current thread. An async version is currently not implemented.

Panics

Will panic if:

  • The audio device is not available
  • For a BackendSpecificError

Resumes the progression of time in an audio context that has previously been suspended/paused.

This function operates synchronously and might block the current thread. An async version is currently not implemented.

Panics

Will panic if:

  • The audio device is not available
  • For a BackendSpecificError

Closes the AudioContext, releasing the system resources being used.

This will not automatically release all AudioContext-created objects, but will suspend the progression of the currentTime, and stop processing audio data.

This function operates synchronously and might block the current thread. An async version is currently not implemented.

Panics

Will panic when this function is called multiple times

Trait Implementations

retrieves the ConcreteBaseAudioContext associated with this AudioContext

Decode an AudioBuffer from a given input stream. Read more

Create an new “in-memory” AudioBuffer with the given number of channels, length (i.e. number of samples per channel) and sample rate. Read more

Creates a AnalyserNode

Creates an BiquadFilterNode which implements a second order filter

Creates an AudioBufferSourceNode

Creates an ConstantSourceNode, a source representing a constant value

Creates a ChannelMergerNode

Creates a ChannelSplitterNode

Creates a DelayNode, delaying the audio signal

Creates an GainNode, to control audio volume

Creates an IirFilterNode Read more

Creates a MediaStreamAudioSourceNode from a MediaStream

Creates a MediaStreamAudioDestinationNode

Creates an OscillatorNode, a source representing a periodic waveform.

Creates a PannerNode

Creates a periodic wave

Creates an StereoPannerNode to pan a stereo output

Creates a WaveShaperNode

Create an AudioParam. Read more

Returns an AudioDestinationNode representing the final destination of all audio in the context. It can be thought of as the audio-rendering device. Read more

Returns the AudioListener which is used for 3D spatialization

The sample rate (in sample-frames per second) at which the AudioContext handles audio.

The raw sample rate of the AudioContext (which has more precision than the float sample_rate() value). Read more

This is the time in seconds of the sample frame immediately following the last sample-frame in the block of audio most recently processed by the context’s rendering graph. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.