Struct ux::Vertex [−][src]
pub struct Vertex(_);
Implementations
impl Vertex
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pub fn alloc() -> Vertex
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Allocates a new, empty Vertex
.
Returns
the newly allocated Vertex
.
Use Vertex::free
to free its resources
pub fn new(x: f32, y: f32, z: f32) -> Vertex
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Creates a new Vertex
for the point in 3D space
identified by the 3 coordinates x
, y
, z
.
This function is the logical equivalent of:
vertex_init (vertex_alloc (), x, y, z);
x
X coordinate
y
Y coordinate
z
Z coordinate
Returns
the newly allocated Vertex
.
Use Vertex::free
to free the resources
pub fn init(&mut self, x: f32, y: f32, z: f32) -> Option<Vertex>
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Trait Implementations
impl Clone for Vertex
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impl Debug for Vertex
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impl Eq for Vertex
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impl Ord for Vertex
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impl PartialEq<Vertex> for Vertex
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impl PartialOrd<Vertex> for Vertex
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impl StaticType for Vertex
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Auto Trait Implementations
impl RefUnwindSafe for Vertex
impl !Send for Vertex
impl !Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> ToSendValue for T where
T: SetValue + Send + ToValue + ?Sized,
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T: SetValue + Send + ToValue + ?Sized,
impl<T> ToValue for T where
T: SetValue + ?Sized,
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T: SetValue + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,