Struct ux::ProgressBar [−][src]
pub struct ProgressBar { /* fields omitted */ }
Implementations
impl ProgressBar
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pub fn new() -> ProgressBar
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Trait Implementations
impl AsRef<Actor> for ProgressBar
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impl AsRef<ProgressBar> for ProgressBar
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pub fn as_ref(&self) -> &ProgressBar
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impl AsRef<Widget> for ProgressBar
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impl Clone for ProgressBar
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pub fn clone(&self) -> ProgressBar
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for ProgressBar
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impl Default for ProgressBar
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pub fn default() -> ProgressBar
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impl Display for ProgressBar
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impl Is<Actor> for ProgressBar
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impl Is<ProgressBar> for ProgressBar
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impl Is<Widget> for ProgressBar
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impl Object for ProgressBar
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Auto Trait Implementations
impl !RefUnwindSafe for ProgressBar
impl !Send for ProgressBar
impl !Sync for ProgressBar
impl Unpin for ProgressBar
impl UnwindSafe for ProgressBar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<O> ProgressBarExt for O where
O: Is<ProgressBar>,
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O: Is<ProgressBar>,
pub fn get_progress(&self) -> f64
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get_progress: @bar: A #ProgressBar
Get the progress of the progress bar
Returns: A value between 0.0 and 1.0
pub fn set_progress(&self, progress: f64)
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set_progress: @bar: A #ProgressBar @progress: A value between 0.0 and 1.0
Set the progress of the progress bar
pub fn connect_property_progress_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<O> WidgetExt for O where
O: Is<Widget>,
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O: Is<Widget>,
pub fn apply_style<P>(&self, style: &P) where
P: Is<Style>,
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P: Is<Style>,
widget_apply_style: @widget: A #Widget @style: A #Style
Used to implement how a new style instance should be applied in the widget. For instance, setting style instance on stylable internal children.
pub fn get_available_area(&self, allocation: &ActorBox, area: &mut ActorBox)
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get_available_area: @widget: A #Widget @allocation: A #ActorBox @area: A #ActorBox
Copies @allocation into @area and accounts for the padding values. This gives the area that is available in which to allocate children with respect to padding.
pub fn get_background_color(&self) -> Option<Color>
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get_background_color: @actor: A #Widget
Get the color used as the background. This is set using the “background-color” CSS property. This function should normally only be used by subclasses.
Returns: (transfer none): a #Color
pub fn get_background_texture(&self) -> Option<Handle>
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pub fn get_disabled(&self) -> bool
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get_disabled: @widget: an #Widget
Get the value of the “disabled” property.
pub fn get_padding(&self) -> Padding
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get_padding: @widget: A #Widget @padding: (out): A pointer to an #Padding to fill
Gets the padding of the widget, set using the “padding” CSS property. This function should normally only be used by subclasses.
pub fn long_press_cancel(&self)
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long_press_cancel: @widget: An Widget
Cancel a long-press timeout if one is running and emit the signal to notify that the long-press has been cancelled.
pub fn long_press_query(&self, event: &mut Event)
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long_press_query: @widget: An Widget @event: the event used to determine whether to run a long-press
Emit the long-press query signal and start a long-press timeout if required.
pub fn set_disabled(&self, disabled: bool)
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widget_set_disabled: @widget: an #Widget @disabled: value to set
Set the disabled property. Disabled widgets have a “disabled” pseudo-class until disabled is set to #false.
pub fn connect_property_disabled_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_menu_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_tooltip_delay_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),
pub fn connect_property_tooltip_text_notify<F>(&self, f: F) -> SignalHandlerId where
F: 'static + Fn(&O),
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F: 'static + Fn(&O),