pub struct RenderTarget<'a> { /* private fields */ }
Expand description

Adds additional functionality to clear, read from and write to the screen (see RenderTarget::screen) or a color texture and a depth texture at the same time (see RenderTarget::new). If you only want to perform an operation on either a color texture or depth texture, see ColorTarget and DepthTarget respectively. A render target purely adds functionality, so it can be created each time it is needed, the actual data is saved in the textures.

Implementations

Returns the screen render target for this context. Write to this render target to draw something on the screen.

Constructs a new render target that enables rendering into the given ColorTarget and DepthTarget.

Clears the color and depth of this render target as defined by the given clear state.

Clears the color and depth of the part of this render target that is inside the given scissor box.

Writes whatever rendered in the render closure into this render target.

Writes whatever rendered in the render closure into the part of this render target defined by the scissor box.

Returns the colors of the pixels in this render target. The number of channels per pixel and the data format for each channel is specified by the generic parameter.

Note: On web, the data format needs to match the data format of the color texture.

Returns the colors of the pixels in this render target inside the given scissor box. The number of channels per pixel and the data format for each channel is specified by the generic parameter.

Note: On web, the data format needs to match the data format of the color texture.

Returns the depth values in this render target.

Returns the depth values in this render target inside the given scissor box.

Copies the content of the color and depth texture to the specified scissor box of this render target. Only copies the channels given by the write mask.

Copies the content of the given layers of the color and depth array textures to the specified viewport of this render target. Only copies the channels given by the write mask.

Returns the scissor box that encloses the entire target.

Render the objects using the given camera and lights into this render target. Use an empty array for the lights argument, if the objects does not require lights to be rendered. Also, objects outside the camera frustum are not rendered and the objects are rendered in the order given by cmp_render_order.

Render the objects using the given camera and lights into the part of this render target defined by the scissor box. Use an empty array for the lights argument, if the objects does not require lights to be rendered. Also, objects outside the camera frustum are not rendered and the objects are rendered in the order given by cmp_render_order.

Trait Implementations

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