pub struct Texture2DArray { /* private fields */ }Expand description
A array of 2D color textures that can be rendered into.
Note: DepthTest is disabled if not also writing to a DepthTarget. Use a RenderTarget to write to both color and depth.
Implementations
sourceimpl Texture2DArray
impl Texture2DArray
sourcepub fn new_empty<T: TextureDataType>(
context: &Context,
width: u32,
height: u32,
depth: u32,
min_filter: Interpolation,
mag_filter: Interpolation,
mip_map_filter: Option<Interpolation>,
wrap_s: Wrapping,
wrap_t: Wrapping
) -> ThreeDResult<Self>
pub fn new_empty<T: TextureDataType>(
context: &Context,
width: u32,
height: u32,
depth: u32,
min_filter: Interpolation,
mag_filter: Interpolation,
mip_map_filter: Option<Interpolation>,
wrap_s: Wrapping,
wrap_t: Wrapping
) -> ThreeDResult<Self>
Creates a new array of 2D textures.
sourcepub fn as_color_target<'a>(
&'a mut self,
layers: &'a [u32],
mip_level: Option<u32>
) -> ColorTarget<'a>
pub fn as_color_target<'a>(
&'a mut self,
layers: &'a [u32],
mip_level: Option<u32>
) -> ColorTarget<'a>
Returns a ColorTarget which can be used to clear, write to and read from the given layers and mip level of this texture.
Combine this together with a DepthTarget with RenderTarget::new to be able to write to both a depth and color target at the same time.
If None is specified as the mip level, the 0 level mip level is used and mip maps are generated after a write operation if a mip map filter is specified.
Otherwise, the given mip level is used and no mip maps are generated.
Note: DepthTest is disabled if not also writing to a depth texture.
sourcepub fn write<'a, F: FnOnce() -> ThreeDResult<()>>(
&'a mut self,
layers: &'a [u32],
clear_state: ClearState,
render: F
) -> ThreeDResult<()>
👎 Deprecated: use as_color_target followed by clear and write
pub fn write<'a, F: FnOnce() -> ThreeDResult<()>>(
&'a mut self,
layers: &'a [u32],
clear_state: ClearState,
render: F
) -> ThreeDResult<()>
use as_color_target followed by clear and write
Renders whatever rendered in the render closure into the textures defined by the input parameters layers.
Output at location i defined in the fragment shader is written to the color texture layer at the ith index in layers.
Before writing, the textures are cleared based on the given clear state.
Note: DepthTest is disabled if not also writing to a DepthTarget. Use a RenderTarget to write to both color and depth.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Texture2DArray
impl !Send for Texture2DArray
impl !Sync for Texture2DArray
impl Unpin for Texture2DArray
impl !UnwindSafe for Texture2DArray
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more