pub struct DepthTargetTexture2D { /* private fields */ }
Expand description

A 2D depth texture that can be rendered into and read from. See also RenderTarget.

Implementations

Constructs a new 2D depth target texture.

Returns a DepthTarget which can be used to clear, write to and read from this texture. Combine this together with a ColorTarget with RenderTarget::new to be able to write to both a depth and color target at the same time.

👎 Deprecated:

use as_depth_target followed by clear and write

Write the depth of whatever rendered in the render closure into the texture. Before writing, the texture is cleared based on the given clear state.

The width of this texture.

The height of this texture.

Trait Implementations

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