pub struct DepthTargetTexture2DArray { /* private fields */ }
Expand description

An array of 2D depth textures that can be rendered into and read from. See also RenderTarget.

Implementations

Creates a new array of depth target textures.

Returns a DepthTarget which can be used to clear, write to and read from the given layer of this texture. Combine this together with a ColorTarget with RenderTarget::new to be able to write to both a depth and color target at the same time.

👎 Deprecated:

use as_depth_target followed by clear and write

Writes the depth of whatever rendered in the render closure into the depth texture defined by the input parameter layer. Before writing, the texture is cleared based on the given clear state.

The width of this texture.

The height of this texture.

The number of layers.

Trait Implementations

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