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use crate::core::texture::*;
pub struct DepthTargetTexture2DArray {
context: Context,
id: crate::context::Texture,
width: u32,
height: u32,
depth: u32,
}
impl DepthTargetTexture2DArray {
pub fn new(
context: &Context,
width: u32,
height: u32,
depth: u32,
wrap_s: Wrapping,
wrap_t: Wrapping,
format: DepthFormat,
) -> ThreeDResult<Self> {
let id = generate(context)?;
let texture = Self {
context: context.clone(),
id,
width,
height,
depth,
};
texture.bind();
set_parameters(
context,
crate::context::TEXTURE_2D_ARRAY,
Interpolation::Nearest,
Interpolation::Nearest,
None,
wrap_s,
wrap_t,
None,
)?;
unsafe {
context.tex_storage_3d(
crate::context::TEXTURE_2D_ARRAY,
1,
internal_format_from_depth(format),
width as i32,
height as i32,
depth as i32,
);
}
context.error_check()?;
Ok(texture)
}
pub fn as_depth_target(&mut self, layer: u32) -> DepthTarget {
DepthTarget::new_texture_2d_array(&self.context, self, layer)
}
#[deprecated = "use as_depth_target followed by clear and write"]
pub fn write<F: FnOnce() -> ThreeDResult<()>>(
&mut self,
layer: u32,
clear_state: Option<f32>,
render: F,
) -> ThreeDResult<()> {
self.as_depth_target(layer)
.clear(ClearState {
depth: clear_state,
..ClearState::none()
})?
.write(render)?;
Ok(())
}
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn depth(&self) -> u32 {
self.depth
}
pub(in crate::core) fn bind_as_depth_target(&self, layer: u32) {
unsafe {
self.context.framebuffer_texture_layer(
crate::context::DRAW_FRAMEBUFFER,
crate::context::DEPTH_ATTACHMENT,
Some(self.id),
0,
layer as i32,
);
}
}
pub(in crate::core) fn bind(&self) {
unsafe {
self.context
.bind_texture(crate::context::TEXTURE_2D_ARRAY, Some(self.id));
}
}
}
impl Drop for DepthTargetTexture2DArray {
fn drop(&mut self) {
unsafe {
self.context.delete_texture(self.id);
}
}
}