Structsยง
- achievement_
earned - achievement_
earned_ local - air_
dash - arena_
match_ maxstreak - arena_
player_ notification - arena_
win_ panel - arrow_
impact - building_
healed - building_
info_ changed - capper_
killed - christmas_
gift_ grab - cl_
drawline - competitivetats_
update - conga_
kill - controlpoint_
endtouch - controlpoint_
fake_ capture_ mult - controlpoint_
pulse_ element - controlpoint_
timer_ updated - controlpoint_
unlock_ updated - controlpoint_
updatecapping - controlpoint_
updateimages - controlpoint_
updatelayout - controlpoint_
updateowner - controlpointtarttouch
- cross_
spectral_ bridge - crossbow_
heal - ctf_
flag_ captured - damage_
mitigated - damage_
prevented - damage_
resisted - demoman_
det_ stickies - deploy_
buff_ banner - doomsday_
rocket_ open - duel_
status - environmental_
death - escaped_
hell - escaped_
loot_ island - escort_
progress - escort_
recede - escort_
speed - eyeball_
boss_ escape_ imminent - eyeball_
boss_ escaped - eyeball_
boss_ killed - eyeball_
boss_ killer - eyeball_
boss_ stunned - fish_
notice - flagstatus_
update - gas_
doused_ player_ ignited - halloween_
boss_ killed - halloween_
duck_ collected - halloween_
pumpkin_ grab - halloween_
skeleton_ killed - halloween_
soul_ collected - hide_
annotation - i32ro_
finish - i32ro_
nextcamera - item_
found - item_
pickup - kill_
in_ hell - kill_
refills_ meter - killed_
capping_ player - landed
- localplayer_
changedisguise - localplayer_
healed - localplayer_
score_ changed - medic_
death - medigun_
shield_ blocked_ damage - merasmus_
escape_ warning - merasmus_
escaped - merasmus_
prop_ found - merasmus_
stunned - minigame_
win - minigame_
won - mvm_
adv_ wave_ complete_ no_ gates - mvm_
begin_ wave - mvm_
bomb_ carrier_ killed - mvm_
bomb_ deploy_ reset_ by_ player - mvm_
bomb_ reset_ by_ player - mvm_
kill_ robot_ delivering_ bomb - mvm_
medic_ powerup_ shared - mvm_
mission_ complete - mvm_
mission_ update - mvm_
pickup_ currency - mvm_
quick_ sentry_ upgrade - mvm_
scout_ marked_ for_ death - mvm_
sentrybuster_ detonate - mvm_
sentrybuster_ killed - mvm_
sniper_ headshot_ currency - mvm_
wave_ complete - nav_
blocked - num_
cappers_ changed - object_
deflected - object_
destroyed - object_
detonated - object_
removed - parachute_
deploy - parachute_
holster - party_
chat - party_
member_ join - party_
member_ leave - pass_
ball_ blocked - pass_
ball_ stolen - pass_
free - pass_
get - pass_
pass_ caught - pass_
score - path_
track_ passed - payload_
pushed - player_
abandoned_ match - player_
account_ changed - player_
askedforball - player_
bonuspoi32s - player_
buff - player_
builtobject - player_
buyback - player_
calledformedic - player_
carryobject - player_
changeclass - player_
chargedeployed - player_
currency_ changed - player_
damage_ dodged - player_
damaged - player_
death - player_
destroyed_ pipebomb - player_
directhit_ stun - player_
domination - player_
dropobject - player_
escort_ score - player_
extinguished - player_
healed - player_
healedbymedic - player_
healedmediccall - player_
healonhit - player_
highfive_ cancel - player_
highfive_ success - player_
hurt - player_
ignited - player_
ignited_ inv - player_
initial_ spawn - player_
invulned - player_
jarated - player_
jarated_ fade - player_
killed_ achievement_ zone - player_
mvp - player_
next_ map_ vote_ change - player_
pinned - player_
rocketpack_ pushed - player_
sapped_ object - player_
score_ changed - player_
shield_ blocked - player_
spawn - player_
stats_ updated - player_
stealsandvich - player_
stunned - player_
teleported - player_
turned_ to_ ghost - player_
upgradedobject - player_
used_ powerup_ bottle - post_
inventory_ application - projectile_
direct_ hit - projectile_
removed - proto_
def_ changed - pve_
win_ panel - quest_
objective_ completed - quest_
progress - quest_
request - quest_
response - quest_
turn_ in_ state - rd_
robot_ impact - rd_
robot_ killed - rd_
team_ poi32s_ changed - rematch_
vote_ period_ over - remove_
nemesis_ relationships - respawn_
ghost - restart_
timer_ time - revive_
player_ complete - revive_
player_ notify - revive_
player_ stopped - rocket_
jump - rocket_
jump_ landed - rocketpack_
landed - rocketpack_
launch - rps_
taunt_ event - scout_
grand_ slam - scout_
slamdoll_ landed - sentry_
on_ go_ active - show_
annotation - show_
class_ layout - show_
freezepanel - show_
vs_ panel - special_
score - sticky_
jump - sticky_
jump_ landed - tagged_
player_ as_ it - team_
leader_ killed - teamplay_
alert - teamplay_
broadcast_ audio - teamplay_
capture_ blocked - teamplay_
capture_ broken - teamplay_
flag_ event - teamplay_
game_ over - teamplay_
map_ time_ remaining - teamplay_
poi32_ captured - teamplay_
poi32_ locked - teamplay_
poi32_ startcapture - teamplay_
poi32_ unlocked - teamplay_
pre_ round_ time_ left - teamplay_
round_ restart_ seconds - teamplay_
round_ selected - teamplay_
round_ stalemate - teamplay_
round_ start - teamplay_
round_ win - teamplay_
team_ ready - teamplay_
teambalanced_ player - teamplay_
timer_ flash - teamplay_
timer_ time_ added - teamplay_
win_ panel - tf_
game_ over - tf_
map_ time_ remaining - tournament_
stateupdate - training_
complete - update_
status_ item - upgrades_
file_ changed