pub struct player_spawn {
pub userid: i32,
pub team: i32,
pub class: i32,
}Fields§
§userid: i32§team: i32§class: i32Auto Trait Implementations§
impl Freeze for player_spawn
impl RefUnwindSafe for player_spawn
impl Send for player_spawn
impl Sync for player_spawn
impl Unpin for player_spawn
impl UnsafeUnpin for player_spawn
impl UnwindSafe for player_spawn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more