pub struct player_extinguished {
pub victim: i32,
pub healer: i32,
pub itemdefindex: i32,
}Fields§
§victim: i32§healer: i32§itemdefindex: i32Auto Trait Implementations§
impl Freeze for player_extinguished
impl RefUnwindSafe for player_extinguished
impl Send for player_extinguished
impl Sync for player_extinguished
impl Unpin for player_extinguished
impl UnsafeUnpin for player_extinguished
impl UnwindSafe for player_extinguished
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more