pub struct player_sapped_object {
pub userid: i32,
pub ownerid: i32,
pub object: i32,
pub sapperid: i32,
}Fields§
§userid: i32§ownerid: i32§object: i32§sapperid: i32Auto Trait Implementations§
impl Freeze for player_sapped_object
impl RefUnwindSafe for player_sapped_object
impl Send for player_sapped_object
impl Sync for player_sapped_object
impl Unpin for player_sapped_object
impl UnsafeUnpin for player_sapped_object
impl UnwindSafe for player_sapped_object
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more