Re-exports§
pub use acoustic::AcousticConfig;pub use acoustic::AcousticStatus;pub use acoustic::CalibrationAnchor;pub use acoustic::DeckRecoveryDiagnostic;pub use acoustic::DeckRecoveryOperation;pub use acoustic::ScratchAcousticDsp;pub use acoustic::StylusCalibration;pub use acoustic::WearScope;pub use mechanics::ContactMode;pub use mechanics::DeckMechanicalControl;pub use mechanics::DeckMechanicalError;pub use mechanics::DeckMechanicalSnapshot;pub use mechanics::DeckMechanicalState;pub use mechanics::DeckMechanicalTelemetry;pub use mechanics::MotorMode;pub use mechanics::NormalizedDeckControl;pub use mechanics::PhysicalDeckConfig;pub use mechanics::PhysicalDeckConfigError;pub use scratch_gate::ScratchCrossfaderOwner;pub use scratch_gate::ScratchGate;pub use scratch_gate::ScratchGateSnapshot;pub use scratch_gate::ScratchPerformance;pub use scratch_gate::ScratchPerformanceError;pub use scratch_gate::ScratchPerformanceInput;pub use scratch_gate::ScratchPerformanceOutput;pub use scratch_gate::ScratchPerformanceSnapshot;pub use scratch_gate::ScratchPreset;pub use scratch_gate::ScratchPresetDescriptor;pub use scratch_gate::MAXIMUM_SCRATCH_RECORD_RATE;pub use scratch_gate::MAX_SCRATCH_CLICKS;pub use scratch_gate::MIN_SCRATCH_CLICKS;pub use scratch_gate::SCRATCH_GATE_ALGORITHM_VERSION;pub use scratch_gate::SCRATCH_GATE_SNAPSHOT_VERSION;pub use scratch_gate::SCRATCH_PERFORMANCE_SNAPSHOT_VERSION;pub use scratch_gate::SCRATCH_PRESET_CATALOG;pub use gesture::*;
Modules§
- acoustic
- gesture
- mechanics
- scratch_
gate - spsc
- A bounded mailbox for one producer and one consumer.
- timed_
control
Structs§
- Clip
Loop State - Deck
State - Deck
View State - Mixer
State - Needle
State - Playback
State - Player
Config - Player
Engine - Player
State - Player
View State - Scratch
State - Timed
Region State - Transport
State - Vinyl
VfxContext - Vinyl
VfxProcessor - Preallocated state for one graph instance.
Enums§
Constants§
- DEFAULT_
SHARP_ CROSSFADER_ WIDTH - VINYL_
VFX_ ADJACENT_ GHOST - VINYL_
VFX_ CUT_ CONSTELLATION - VINYL_
VFX_ INNER_ FIRE - VINYL_
VFX_ MAX_ SCENE - VINYL_
VFX_ NONE - VINYL_
VFX_ NULL_ POINTS - Retired from the picker on 2026-09-09. The code stays reserved and the
branch stays in
process_frame: a take cut with this scene, and a share code carrying it, still render as they were made. Seedocs/DECK_VFX.md. - VINYL_
VFX_ OVERCUT - VINYL_
VFX_ PINCH - VINYL_
VFX_ SPLIT_ WALLS - VINYL_
VFX_ THREE_ NEEDLES - VINYL_
VFX_ WORN_ HALO