pub struct DeckState {
pub loaded: bool,
pub transport: TransportState,
pub needle: NeedleState,
pub playback: PlaybackState,
pub mixer: MixerState,
pub scratch: ScratchState,
}Fields§
§loaded: bool§transport: TransportState§needle: NeedleState§playback: PlaybackState§mixer: MixerState§scratch: ScratchStateTrait Implementations§
Source§impl<'de> Deserialize<'de> for DeckState
impl<'de> Deserialize<'de> for DeckState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for DeckState
Auto Trait Implementations§
impl Freeze for DeckState
impl RefUnwindSafe for DeckState
impl Send for DeckState
impl Sync for DeckState
impl Unpin for DeckState
impl UnsafeUnpin for DeckState
impl UnwindSafe for DeckState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more