Structs§
- Scheduled
Scratch Hand Control - Contains one hand control that is ready for the player timeline.
- Scratch
Gesture Config - Configures sample-clock scheduling and pointer calibration.
- Scratch
Gesture Mapper - Converts pointer motion to physical hand setpoints.
- Scratch
Gesture Snapshot - Stores all gesture state that can affect later controls.
- Scratch
Pointer Sample - Describes one pointer sample in the host’s monotonic time domain.
- Scratch
Pressure Calibration - Maps a normalized pointer-pressure value to a normal hand force.