Structs§
- Control
Timeline Policy - These policies do not discard, replace, or combine accepted transitions.
- Control
Timeline Snapshot - Invalid
Control Value - Player
Control - One complete player control state at an exact render frame.
- Player
Control Timeline - This queue allocates its complete event storage during construction.
- Player
Control Timeline Checkpoint - A fixed-size marker for one timeline’s logical render state.
- Timed
Player Control
Enums§
- Control
Block Item - Control
Timeline Advance Error - Control
Timeline Checkpoint Restore Error - Control
Timeline Create Error - Control
Timeline Push Error - Control
Timeline Restore Error - Control
Value Requirement - Duplicate
Event Policy - The timeline rejects a repeated frame and sequence key.
- Full
Capacity Policy - The timeline rejects an incoming event when all slots are in use.
- Late
Event Policy - The timeline rejects an event before the current render frame.