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Module timed_control

Module timed_control 

Source

Structs§

ControlTimelinePolicy
These policies do not discard, replace, or combine accepted transitions.
ControlTimelineSnapshot
InvalidControlValue
PlayerControl
One complete player control state at an exact render frame.
PlayerControlTimeline
This queue allocates its complete event storage during construction.
PlayerControlTimelineCheckpoint
A fixed-size marker for one timeline’s logical render state.
TimedPlayerControl

Enums§

ControlBlockItem
ControlTimelineAdvanceError
ControlTimelineCheckpointRestoreError
ControlTimelineCreateError
ControlTimelinePushError
ControlTimelineRestoreError
ControlValueRequirement
DuplicateEventPolicy
The timeline rejects a repeated frame and sequence key.
FullCapacityPolicy
The timeline rejects an incoming event when all slots are in use.
LateEventPolicy
The timeline rejects an event before the current render frame.