pub struct PlayerControlTimelineCheckpoint { /* private fields */ }Expand description
A fixed-size marker for one timeline’s logical render state.
A checkpoint remains valid after event consumption. A successful enqueue or snapshot restore invalidates every earlier checkpoint.
Trait Implementations§
Source§impl Clone for PlayerControlTimelineCheckpoint
impl Clone for PlayerControlTimelineCheckpoint
Source§fn clone(&self) -> PlayerControlTimelineCheckpoint
fn clone(&self) -> PlayerControlTimelineCheckpoint
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlayerControlTimelineCheckpoint
impl StructuralPartialEq for PlayerControlTimelineCheckpoint
Auto Trait Implementations§
impl Freeze for PlayerControlTimelineCheckpoint
impl RefUnwindSafe for PlayerControlTimelineCheckpoint
impl Send for PlayerControlTimelineCheckpoint
impl Sync for PlayerControlTimelineCheckpoint
impl Unpin for PlayerControlTimelineCheckpoint
impl UnsafeUnpin for PlayerControlTimelineCheckpoint
impl UnwindSafe for PlayerControlTimelineCheckpoint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more