Struct quake3_loader::BSP
[−]
[src]
pub struct BSP { pub header: Header, pub dir_entries: Vec<DirEntry>, pub entities: Entity, pub textures: Vec<Texture>, pub planes: Vec<Plane>, pub nodes: Vec<Node>, pub leafs: Vec<Leaf>, pub leaf_faces: Vec<LeafFace>, pub leaf_brushes: Vec<LeafBrush>, pub models: Vec<Model>, pub brushes: Vec<Brush>, pub brush_sides: Vec<BrushSide>, pub vertexes: Vec<Vertex>, pub mesh_verts: Vec<MeshVert>, pub effects: Vec<Effect>, pub faces: Vec<Face>, pub vis_data: VisData, }
Fields
header: Header
dir_entries: Vec<DirEntry>
entities: Entity
textures: Vec<Texture>
planes: Vec<Plane>
nodes: Vec<Node>
leafs: Vec<Leaf>
leaf_faces: Vec<LeafFace>
leaf_brushes: Vec<LeafBrush>
models: Vec<Model>
brushes: Vec<Brush>
brush_sides: Vec<BrushSide>
vertexes: Vec<Vertex>
mesh_verts: Vec<MeshVert>
effects: Vec<Effect>
faces: Vec<Face>
vis_data: VisData