Struct quake3_loader::BSP [] [src]

pub struct BSP {
    pub header: Header,
    pub dir_entries: Vec<DirEntry>,
    pub entities: Entity,
    pub textures: Vec<Texture>,
    pub planes: Vec<Plane>,
    pub nodes: Vec<Node>,
    pub leafs: Vec<Leaf>,
    pub leaf_faces: Vec<LeafFace>,
    pub leaf_brushes: Vec<LeafBrush>,
    pub models: Vec<Model>,
    pub brushes: Vec<Brush>,
    pub brush_sides: Vec<BrushSide>,
    pub vertexes: Vec<Vertex>,
    pub mesh_verts: Vec<MeshVert>,
    pub effects: Vec<Effect>,
    pub faces: Vec<Face>,
    pub vis_data: VisData,
}

Fields

Trait Implementations

impl Debug for BSP
[src]

[src]

Formats the value using the given formatter.