Struct quake3_loader::Face [] [src]

pub struct Face {
    pub texture: usize,
    pub effect: i32,
    pub face_type: i32,
    pub vertex: i32,
    pub num_vertexes: i32,
    pub mesh_vert: usize,
    pub num_mesh_verts: usize,
    pub lm_index: i32,
    pub lm_start: [i32; 2],
    pub lm_size: [i32; 2],
    pub lm_origin: [f32; 3],
    pub lm_vecs: [[f32; 3]; 2],
    pub normal: [f32; 3],
    pub size: [i32; 2],
}

Fields

Trait Implementations

impl Debug for Face
[src]

[src]

Formats the value using the given formatter.