Struct quake3_loader::Face
[−]
[src]
pub struct Face { pub texture: usize, pub effect: i32, pub face_type: i32, pub vertex: i32, pub num_vertexes: i32, pub mesh_vert: usize, pub num_mesh_verts: usize, pub lm_index: i32, pub lm_start: [i32; 2], pub lm_size: [i32; 2], pub lm_origin: [f32; 3], pub lm_vecs: [[f32; 3]; 2], pub normal: [f32; 3], pub size: [i32; 2], }
Fields
texture: usize
effect: i32
face_type: i32
vertex: i32
num_vertexes: i32
mesh_vert: usize
num_mesh_verts: usize
lm_index: i32
lm_start: [i32; 2]
lm_size: [i32; 2]
lm_origin: [f32; 3]
lm_vecs: [[f32; 3]; 2]
normal: [f32; 3]
size: [i32; 2]