Struct quake3_loader::Model
[−]
[src]
pub struct Model { pub mins: [f32; 3], pub maxs: [f32; 3], pub face: i32, pub num_faces: i32, pub brush: i32, pub num_brushes: i32, }
Fields
mins: [f32; 3]
maxs: [f32; 3]
face: i32
num_faces: i32
brush: i32
num_brushes: i32