1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
extern crate byteorder;

use byteorder::{LittleEndian, ReadBytesExt};
use std::io::*;

#[derive(Debug)]
pub struct Header {
    pub i: char,
    pub b: char,
    pub s: char,
    pub p: char,
}

fn read_header(cursor: &mut Cursor<&[u8]>) -> Result<Header> {
    let i = cursor.read_u8()? as char;
    let b = cursor.read_u8()? as char;
    let s = cursor.read_u8()? as char;
    let p = cursor.read_u8()? as char;
    Ok(Header {
        i: i,
        b: b,
        s: s,
        p: p,
    })
}

fn read_version(cursor: &mut Cursor<&[u8]>) -> Result<i32> {
    cursor.read_i32::<LittleEndian>()
}

#[derive(Debug)]
pub struct DirEntry {
    pub offset: i32,
    pub length: i32,
}

fn read_directories(cursor: &mut Cursor<&[u8]>) -> Result<Vec<DirEntry>> {
    let mut dir_entries = Vec::new();
    for _ in 0..17 {
        let offset = cursor.read_i32::<LittleEndian>()?;
        let length = cursor.read_i32::<LittleEndian>()?;
        dir_entries.push(DirEntry {
            offset: offset,
            length: length,
        });
    }
    Ok(dir_entries)
}

#[derive(Debug)]
pub struct Entity {
    pub entities: String,
}

fn read_entities(cursor: &mut Cursor<&[u8]>, dir_entry: &DirEntry) -> Result<Entity> {
    let mut entities = Vec::with_capacity(dir_entry.length as usize);
    cursor.set_position(dir_entry.offset as u64);
    for _ in 0..dir_entry.length {
        let data = cursor.read_u8()?;
        entities.push(data);
    }
    let entities = String::from_utf8(entities).unwrap();
    Ok(Entity { entities: entities })
}

fn read_entry<F, T>(cursor: &mut Cursor<&[u8]>, dir_entry: &DirEntry, mut f: F) -> Result<Vec<T>>
    where F: FnMut(&mut Cursor<&[u8]>) -> Result<T>
{
    let mut entries = Vec::new();
    cursor.set_position(dir_entry.offset as u64);
    let end_pos = (dir_entry.offset + dir_entry.length) as u64;
    while cursor.position() < end_pos {
        let entry = f(cursor)?;
        entries.push(entry);
    }
    Ok(entries)
}

#[derive(Debug)]
pub struct Texture {
    pub name: String,
    pub flags: i32,
    pub contents: i32,
}

fn read_texture(cursor: &mut Cursor<&[u8]>) -> Result<Texture> {
    let mut texture = Vec::new();
    for _ in 0..64 {
        let data = cursor.read_u8()?;
        if data != 0u8 {
            texture.push(data);
        }
    }
    let texture_name = String::from_utf8(texture).unwrap();
    let flags = cursor.read_i32::<LittleEndian>()?;
    let contents = cursor.read_i32::<LittleEndian>()?;
    Ok(Texture {
        name: texture_name,
        flags: flags,
        contents: contents,
    })
}

#[derive(Debug)]
pub struct Plane {
    pub normal: [f32; 3],
    pub dist: f32,
}

fn read_plane(cursor: &mut Cursor<&[u8]>) -> Result<Plane> {
    let x = cursor.read_f32::<LittleEndian>()?;
    let y = cursor.read_f32::<LittleEndian>()?;
    let z = cursor.read_f32::<LittleEndian>()?;
    let dist = cursor.read_f32::<LittleEndian>()?;
    let plane = Plane {
        normal: [x, y, z],
        dist: dist,
    };
    Ok(plane)
}

#[derive(Debug)]
pub struct Node {
    pub plane: i32,
    pub children: [i32; 2],
    pub mins: [i32; 3],
    pub maxs: [i32; 3],
}

fn read_node(cursor: &mut Cursor<&[u8]>) -> Result<Node> {
    let plane = cursor.read_i32::<LittleEndian>()?;
    let children = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
    let mins = [cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?];
    let maxs = [cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?];
    let node = Node {
        plane: plane,
        children: children,
        mins: mins,
        maxs: maxs,
    };
    Ok(node)
}

#[derive(Debug)]
pub struct Leaf {
    pub cluster: i32,
    pub area: i32,
    pub mins: [i32; 3],
    pub maxs: [i32; 3],
    pub leaf_face: i32,
    pub num_leaf_faces: i32,
    pub leaf_brush: i32,
    pub num_leaf_brushes: i32,
}

fn read_leaf(cursor: &mut Cursor<&[u8]>) -> Result<Leaf> {
    let cluster = cursor.read_i32::<LittleEndian>()?;
    let area = cursor.read_i32::<LittleEndian>()?;
    let mins = [cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?];
    let maxs = [cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?,
                cursor.read_i32::<LittleEndian>()?];
    let leaf_face = cursor.read_i32::<LittleEndian>()?;
    let num_leaf_faces = cursor.read_i32::<LittleEndian>()?;
    let leaf_brush = cursor.read_i32::<LittleEndian>()?;
    let num_leaf_brushes = cursor.read_i32::<LittleEndian>()?;
    let leaf = Leaf {
        cluster: cluster,
        area: area,
        mins: mins,
        maxs: maxs,
        leaf_face: leaf_face,
        num_leaf_faces: num_leaf_faces,
        leaf_brush: leaf_brush,
        num_leaf_brushes: num_leaf_brushes,
    };
    Ok(leaf)
}

#[derive(Debug)]
pub struct LeafFace {
    pub face: i32,
}

fn read_leaf_face(cursor: &mut Cursor<&[u8]>) -> Result<LeafFace> {
    let face = cursor.read_i32::<LittleEndian>()?;
    let leaf_face = LeafFace { face: face };
    Ok(leaf_face)
}

#[derive(Debug)]
pub struct LeafBrush {
    pub brush: i32,
}

fn read_leaf_brush(cursor: &mut Cursor<&[u8]>) -> Result<LeafBrush> {
    let brush = cursor.read_i32::<LittleEndian>()?;
    let leaf_brush = LeafBrush { brush: brush };
    Ok(leaf_brush)
}

#[derive(Debug)]
pub struct Model {
    pub mins: [f32; 3],
    pub maxs: [f32; 3],
    pub face: i32,
    pub num_faces: i32,
    pub brush: i32,
    pub num_brushes: i32,
}

fn read_model(cursor: &mut Cursor<&[u8]>) -> Result<Model> {
    let mins = [cursor.read_f32::<LittleEndian>()?,
                cursor.read_f32::<LittleEndian>()?,
                cursor.read_f32::<LittleEndian>()?];
    let maxs = [cursor.read_f32::<LittleEndian>()?,
                cursor.read_f32::<LittleEndian>()?,
                cursor.read_f32::<LittleEndian>()?];
    let face = cursor.read_i32::<LittleEndian>()?;
    let num_faces = cursor.read_i32::<LittleEndian>()?;
    let brush = cursor.read_i32::<LittleEndian>()?;
    let num_brushes = cursor.read_i32::<LittleEndian>()?;
    let model = Model {
        mins: mins,
        maxs: maxs,
        face: face,
        num_faces: num_faces,
        brush: brush,
        num_brushes: num_brushes,
    };
    Ok(model)
}

#[derive(Debug)]
pub struct Brush {
    pub brush_side: i32,
    pub num_brush_sides: i32,
    pub texture: i32,
}

fn read_brush(cursor: &mut Cursor<&[u8]>) -> Result<Brush> {
    let brush_side = cursor.read_i32::<LittleEndian>()?;
    let num_brush_sides = cursor.read_i32::<LittleEndian>()?;
    let texture = cursor.read_i32::<LittleEndian>()?;
    let brush = Brush {
        brush_side: brush_side,
        num_brush_sides: num_brush_sides,
        texture: texture,
    };
    Ok(brush)
}

#[derive(Debug)]
pub struct BrushSide {
    pub plane: i32,
    pub texture: i32,
}

fn read_brush_side(cursor: &mut Cursor<&[u8]>) -> Result<BrushSide> {
    let plane = cursor.read_i32::<LittleEndian>()?;
    let texture = cursor.read_i32::<LittleEndian>()?;
    let brush_side = BrushSide {
        plane: plane,
        texture: texture,
    };
    Ok(brush_side)
}

#[derive(Debug)]
pub struct Vertex {
    pub position: [f32; 3],
    pub tex_coord1: [f32; 2],
    pub tex_coord2: [f32; 2],
    pub normal: [f32; 3],
    pub color: [u8; 4],
}

fn read_vertex(cursor: &mut Cursor<&[u8]>) -> Result<Vertex> {
    let position = [cursor.read_f32::<LittleEndian>()?,
                    cursor.read_f32::<LittleEndian>()?,
                    cursor.read_f32::<LittleEndian>()?];
    let tex_coord1 = [cursor.read_f32::<LittleEndian>()?, cursor.read_f32::<LittleEndian>()?];
    let tex_coord2 = [cursor.read_f32::<LittleEndian>()?, cursor.read_f32::<LittleEndian>()?];
    let normal = [cursor.read_f32::<LittleEndian>()?,
                  cursor.read_f32::<LittleEndian>()?,
                  cursor.read_f32::<LittleEndian>()?];
    let color = [cursor.read_u8()?, cursor.read_u8()?, cursor.read_u8()?, cursor.read_u8()?];
    let vertex = Vertex {
        position: position,
        tex_coord1: tex_coord1,
        tex_coord2: tex_coord2,
        normal: normal,
        color: color,
    };
    Ok(vertex)
}

#[derive(Debug)]
pub struct MeshVert {
    pub offset: i32,
}

fn read_mesh_vert(cursor: &mut Cursor<&[u8]>) -> Result<MeshVert> {
    let offset = cursor.read_i32::<LittleEndian>()?;
    let mesh_vert = MeshVert { offset: offset };
    Ok(mesh_vert)
}

#[derive(Debug)]
pub struct Effect {
    pub name: String,
    pub brush: i32,
    pub unk: i32,
}

fn read_effect(cursor: &mut Cursor<&[u8]>) -> Result<Effect> {
    let mut name = Vec::new();
    for _ in 0..64 {
        let data = cursor.read_u8()?;
        if data != 0u8 {
            name.push(data);
        }
    }
    let name = String::from_utf8(name).unwrap();
    let brush = cursor.read_i32::<LittleEndian>()?;
    let unk = cursor.read_i32::<LittleEndian>()?;
    Ok(Effect {
        name: name,
        brush: brush,
        unk: unk,
    })
}

#[derive(Debug)]
pub struct Face {
    pub texture: usize,
    pub effect: i32,
    pub face_type: i32,
    pub vertex: i32,
    pub num_vertexes: i32,
    pub mesh_vert: usize,
    pub num_mesh_verts: usize,
    pub lm_index: i32,
    pub lm_start: [i32; 2],
    pub lm_size: [i32; 2],
    pub lm_origin: [f32; 3],
    pub lm_vecs: [[f32; 3]; 2],
    pub normal: [f32; 3],
    pub size: [i32; 2],
}

fn read_face(cursor: &mut Cursor<&[u8]>) -> Result<Face> {
    let texture = cursor.read_i32::<LittleEndian>()? as usize;
    let effect = cursor.read_i32::<LittleEndian>()?;
    let face_type = cursor.read_i32::<LittleEndian>()?;
    let vertex = cursor.read_i32::<LittleEndian>()?;
    let num_vertexes = cursor.read_i32::<LittleEndian>()?;
    let mesh_vert = cursor.read_i32::<LittleEndian>()? as usize;
    let num_mesh_verts = cursor.read_i32::<LittleEndian>()? as usize;
    let lm_index = cursor.read_i32::<LittleEndian>()?;
    let lm_start = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
    let lm_size = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
    let lm_origin = [cursor.read_f32::<LittleEndian>()?,
                     cursor.read_f32::<LittleEndian>()?,
                     cursor.read_f32::<LittleEndian>()?];
    let lm_vec1 = [cursor.read_f32::<LittleEndian>()?,
                   cursor.read_f32::<LittleEndian>()?,
                   cursor.read_f32::<LittleEndian>()?];
    let lm_vec2 = [cursor.read_f32::<LittleEndian>()?,
                   cursor.read_f32::<LittleEndian>()?,
                   cursor.read_f32::<LittleEndian>()?];
    let lm_vecs = [lm_vec1, lm_vec2];
    let normal = [cursor.read_f32::<LittleEndian>()?,
                  cursor.read_f32::<LittleEndian>()?,
                  cursor.read_f32::<LittleEndian>()?];
    let size = [cursor.read_i32::<LittleEndian>()?, cursor.read_i32::<LittleEndian>()?];
    let face = Face {
        texture: texture,
        effect: effect,
        face_type: face_type,
        vertex: vertex,
        num_vertexes: num_vertexes,
        mesh_vert: mesh_vert,
        num_mesh_verts: num_mesh_verts,
        lm_index: lm_index,
        lm_start: lm_start,
        lm_size: lm_size,
        lm_origin: lm_origin,
        lm_vecs: lm_vecs,
        normal: normal,
        size: size,
    };
    Ok(face)
}

#[derive(Debug)]
pub struct VisData {
    pub n_vecs : i32,   //Number of vectors.
    pub sz_vecs	: i32,  //Size of each vector, in bytes.
    pub vecs : Vec<u8> //	Visibility data. One bit per cluster per vector.
}

fn read_visdata(cursor: &mut Cursor<&[u8]>) -> Result<VisData> {
    let n_vecs = cursor.read_i32::<LittleEndian>()?;
    let sz_vecs = cursor.read_i32::<LittleEndian>()?;
    let mut vecs = Vec::new();
    for _ in 0..(n_vecs * sz_vecs) {
        let v = cursor.read_u8()?;
        vecs.push(v);
    }
    let vis_data = VisData { 
        n_vecs: n_vecs,
        sz_vecs : sz_vecs,
        vecs : vecs
    };
    Ok(vis_data)
}

#[derive(Debug)]
pub struct BSP {
    pub header: Header,
    pub dir_entries: Vec<DirEntry>,
    pub entities: Entity,
    pub textures: Vec<Texture>,
    pub planes: Vec<Plane>,
    pub nodes: Vec<Node>,
    pub leafs: Vec<Leaf>,
    pub leaf_faces: Vec<LeafFace>,
    pub leaf_brushes: Vec<LeafBrush>,
    pub models: Vec<Model>,
    pub brushes: Vec<Brush>,
    pub brush_sides: Vec<BrushSide>,
    pub vertexes: Vec<Vertex>,
    pub mesh_verts: Vec<MeshVert>,
    pub effects: Vec<Effect>,
    pub faces: Vec<Face>,
    pub vis_data : VisData,
}

pub fn read_bsp(bytes: &[u8]) -> Result<BSP> {
    let mut cursor = Cursor::new(bytes);
    let header = read_header(&mut cursor)?;
    let version = read_version(&mut cursor)?;
    assert_eq!(version, 0x2e);
    let dir_entries = read_directories(&mut cursor)?;
    let entities = read_entities(&mut cursor, &dir_entries[0])?;
    let textures = read_entry(&mut cursor, &dir_entries[1], read_texture)?;
    let planes = read_entry(&mut cursor, &dir_entries[2], read_plane)?;
    let nodes = read_entry(&mut cursor, &dir_entries[3], read_node)?;
    let leafs = read_entry(&mut cursor, &dir_entries[4], read_leaf)?;
    let leaf_faces = read_entry(&mut cursor, &dir_entries[5], read_leaf_face)?;
    let leaf_brushes = read_entry(&mut cursor, &dir_entries[6], read_leaf_brush)?;
    let models = read_entry(&mut cursor, &dir_entries[7], read_model)?;
    let brushes = read_entry(&mut cursor, &dir_entries[8], read_brush)?;
    let brush_sides = read_entry(&mut cursor, &dir_entries[9], read_brush_side)?;
    let vertexes = read_entry(&mut cursor, &dir_entries[10], read_vertex)?;
    let mesh_verts = read_entry(&mut cursor, &dir_entries[11], read_mesh_vert)?;
    let effects = read_entry(&mut cursor, &dir_entries[12], read_effect)?;
    let faces = read_entry(&mut cursor, &dir_entries[13], read_face)?;
    cursor.set_position(dir_entries[16].offset as u64);
    let vis_data = read_visdata(&mut cursor)?;
    Ok({
        BSP {
            header: header,
            dir_entries: dir_entries,
            entities: entities,
            textures: textures,
            planes: planes,
            nodes: nodes,
            leafs: leafs,
            leaf_faces: leaf_faces,
            leaf_brushes: leaf_brushes,
            models: models,
            brushes: brushes,
            brush_sides: brush_sides,
            vertexes: vertexes,
            mesh_verts: mesh_verts,
            effects: effects,
            faces: faces,
            vis_data: vis_data
        }
    })
}