Struct quake3_loader::Vertex
[−]
[src]
pub struct Vertex { pub position: [f32; 3], pub tex_coord1: [f32; 2], pub tex_coord2: [f32; 2], pub normal: [f32; 3], pub color: [u8; 4], }
Fields
position: [f32; 3]
tex_coord1: [f32; 2]
tex_coord2: [f32; 2]
normal: [f32; 3]
color: [u8; 4]