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InputEditor

Struct InputEditor 

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pub struct InputEditor {
Show 26 fields pub asset: InputAsset, pub active_panel: InputEditorPanel, pub selected_context: Option<usize>, pub selected_action: Option<usize>, pub selected_binding: Option<usize>, pub selected_haptic: Option<usize>, pub selected_macro: Option<usize>, pub rebinding_mode: bool, pub rebind_action: Option<String>, pub rebind_binding_index: Option<usize>, pub gamepad_state: GamepadState, pub keyboard_state: KeyboardState, pub mouse_state: MouseState, pub live_input_values: HashMap<String, f32>, pub deadzone_test_input: Vec2, pub deadzone_test_output: Vec2, pub selected_deadzone_axis: GamepadAxis, pub haptic_preview_time: f32, pub haptic_playing: bool, pub search_query: String, pub show_all_platforms: bool, pub active_device_tab: InputDevice, pub conflicts: Vec<BindingConflict>, pub conflict_filter: Option<ConflictSeverity>, pub history: Vec<InputAsset>, pub history_pos: usize,
}

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§asset: InputAsset§active_panel: InputEditorPanel§selected_context: Option<usize>§selected_action: Option<usize>§selected_binding: Option<usize>§selected_haptic: Option<usize>§selected_macro: Option<usize>§rebinding_mode: bool§rebind_action: Option<String>§rebind_binding_index: Option<usize>§gamepad_state: GamepadState§keyboard_state: KeyboardState§mouse_state: MouseState§live_input_values: HashMap<String, f32>§deadzone_test_input: Vec2§deadzone_test_output: Vec2§selected_deadzone_axis: GamepadAxis§haptic_preview_time: f32§haptic_playing: bool§search_query: String§show_all_platforms: bool§active_device_tab: InputDevice§conflicts: Vec<BindingConflict>§conflict_filter: Option<ConflictSeverity>§history: Vec<InputAsset>§history_pos: usize

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impl InputEditor

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pub fn snapshot(&mut self)

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pub fn undo(&mut self)

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pub fn redo(&mut self)

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pub fn refresh_conflicts(&mut self)

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pub fn begin_rebind(&mut self, action: &str, binding_index: usize)

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pub fn cancel_rebind(&mut self)

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pub fn update_deadzone_test(&mut self, raw: Vec2)

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pub fn update_haptic_preview(&mut self, dt: f32)

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pub fn current_haptic_intensity(&self) -> f32

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pub fn filtered_actions(&self) -> Vec<(&str, &InputAction)>

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pub fn active_context(&self) -> Option<&ActionMapContext>

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pub fn active_context_mut(&mut self) -> Option<&mut ActionMapContext>

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pub fn generate_code_bindings(&self) -> String

Trait Implementations§

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impl Debug for InputEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputEditor

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fn default() -> Self

Returns the “default value” for a type. Read more

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