pub struct GamepadState {Show 14 fields
pub device_id: u32,
pub device: InputDevice,
pub connected: bool,
pub left_stick: Vec2,
pub right_stick: Vec2,
pub left_trigger: f32,
pub right_trigger: f32,
pub buttons_pressed: HashSet<u32>,
pub gyro: Vec3,
pub accel: Vec3,
pub touchpad_pos: Vec2,
pub touchpad_pressed: bool,
pub battery_level: f32,
pub is_wireless: bool,
}Fields§
§device_id: u32§device: InputDevice§connected: bool§left_stick: Vec2§right_stick: Vec2§left_trigger: f32§right_trigger: f32§gyro: Vec3§accel: Vec3§touchpad_pos: Vec2§touchpad_pressed: bool§battery_level: f32§is_wireless: boolImplementations§
Source§impl GamepadState
impl GamepadState
pub fn synthetic_idle() -> Self
Trait Implementations§
Source§impl Clone for GamepadState
impl Clone for GamepadState
Source§impl Debug for GamepadState
impl Debug for GamepadState
Auto Trait Implementations§
impl Freeze for GamepadState
impl RefUnwindSafe for GamepadState
impl Send for GamepadState
impl Sync for GamepadState
impl Unpin for GamepadState
impl UnsafeUnpin for GamepadState
impl UnwindSafe for GamepadState
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