#[repr(C)]pub struct GCDirectionalGamepad { /* private fields */ }Available on crate features
GCDirectionalGamepad and GCMicroGamepad and GCPhysicalInputProfile only.Implementations§
Methods from Deref<Target = GCMicroGamepad>§
pub unsafe fn controller(&self) -> Option<Id<GCController>>
Available on crate feature
GCController only.pub unsafe fn valueChangedHandler(&self) -> GCMicroGamepadValueChangedHandler
Available on crate features
GCControllerElement and block2 only.pub unsafe fn setValueChangedHandler( &self, value_changed_handler: GCMicroGamepadValueChangedHandler )
Available on crate features
GCControllerElement and block2 only.pub unsafe fn saveSnapshot(&self) -> Id<GCMicroGamepadSnapshot>
👎Deprecated: GCMicroGamepadSnapshot has been deprecated, use [GCController capture] instead
Available on crate feature
GCMicroGamepadSnapshot only.pub unsafe fn dpad(&self) -> Id<GCControllerDirectionPad>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.Available on crate features
GCControllerButtonInput and GCControllerElement only.Available on crate features
GCControllerButtonInput and GCControllerElement only.Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn reportsAbsoluteDpadValues(&self) -> bool
pub unsafe fn setReportsAbsoluteDpadValues( &self, reports_absolute_dpad_values: bool )
pub unsafe fn allowsRotation(&self) -> bool
pub unsafe fn setAllowsRotation(&self, allows_rotation: bool)
pub unsafe fn setStateFromMicroGamepad(&self, micro_gamepad: &GCMicroGamepad)
Methods from Deref<Target = GCPhysicalInputProfile>§
pub unsafe fn device(&self) -> Option<Id<ProtocolObject<dyn GCDevice>>>
Available on crate feature
GCDevice only.pub unsafe fn lastEventTimestamp(&self) -> NSTimeInterval
pub unsafe fn hasRemappedElements(&self) -> bool
pub unsafe fn valueDidChangeHandler( &self ) -> *mut Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>
Available on crate features
GCControllerElement and block2 only.pub unsafe fn setValueDidChangeHandler( &self, value_did_change_handler: Option<&Block<dyn Fn(NonNull<GCPhysicalInputProfile>, NonNull<GCControllerElement>)>> )
Available on crate features
GCControllerElement and block2 only.pub unsafe fn elements(&self) -> Id<NSDictionary<NSString, GCControllerElement>>
Available on crate feature
GCControllerElement only.Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn axes(&self) -> Id<NSDictionary<NSString, GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput and GCControllerElement only.pub unsafe fn dpads( &self ) -> Id<NSDictionary<NSString, GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.pub unsafe fn touchpads( &self ) -> Id<NSDictionary<NSString, GCControllerTouchpad>>
Available on crate features
GCControllerElement and GCControllerTouchpad only.pub unsafe fn allElements(&self) -> Id<NSSet<GCControllerElement>>
Available on crate feature
GCControllerElement only.pub unsafe fn allButtons(&self) -> Id<NSSet<GCControllerButtonInput>>
Available on crate features
GCControllerButtonInput and GCControllerElement only.pub unsafe fn allAxes(&self) -> Id<NSSet<GCControllerAxisInput>>
Available on crate features
GCControllerAxisInput and GCControllerElement only.pub unsafe fn allDpads(&self) -> Id<NSSet<GCControllerDirectionPad>>
Available on crate features
GCControllerDirectionPad and GCControllerElement only.pub unsafe fn allTouchpads(&self) -> Id<NSSet<GCControllerTouchpad>>
Available on crate features
GCControllerElement and GCControllerTouchpad only.pub unsafe fn objectForKeyedSubscript( &self, key: &NSString ) -> Option<Id<GCControllerElement>>
Available on crate feature
GCControllerElement only.pub unsafe fn capture(&self) -> Id<Self>
pub unsafe fn setStateFromPhysicalInput( &self, physical_input: &GCPhysicalInputProfile )
pub unsafe fn mappedElementAliasForPhysicalInputName( &self, input_name: &NSString ) -> Id<NSString>
pub unsafe fn mappedPhysicalInputNamesForElementAlias( &self, element_alias: &NSString ) -> Id<NSSet<NSString>>
Methods from Deref<Target = NSObject>§
sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
sourcepub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load_mut instead.
pub unsafe fn get_mut_ivar<T>(&mut self, name: &str) -> &mut Twhere
T: Encode,
Ivar::load_mut instead.Use Ivar::load_mut instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Trait Implementations§
source§impl AsMut<AnyObject> for GCDirectionalGamepad
impl AsMut<AnyObject> for GCDirectionalGamepad
source§impl AsMut<GCMicroGamepad> for GCDirectionalGamepad
impl AsMut<GCMicroGamepad> for GCDirectionalGamepad
source§fn as_mut(&mut self) -> &mut GCMicroGamepad
fn as_mut(&mut self) -> &mut GCMicroGamepad
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad
impl AsMut<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
fn as_mut(&mut self) -> &mut GCPhysicalInputProfile
Converts this type into a mutable reference of the (usually inferred) input type.
source§impl AsMut<NSObject> for GCDirectionalGamepad
impl AsMut<NSObject> for GCDirectionalGamepad
source§impl AsRef<AnyObject> for GCDirectionalGamepad
impl AsRef<AnyObject> for GCDirectionalGamepad
source§impl AsRef<GCMicroGamepad> for GCDirectionalGamepad
impl AsRef<GCMicroGamepad> for GCDirectionalGamepad
source§fn as_ref(&self) -> &GCMicroGamepad
fn as_ref(&self) -> &GCMicroGamepad
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad
impl AsRef<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn as_ref(&self) -> &GCPhysicalInputProfile
fn as_ref(&self) -> &GCPhysicalInputProfile
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<NSObject> for GCDirectionalGamepad
impl AsRef<NSObject> for GCDirectionalGamepad
source§impl Borrow<AnyObject> for GCDirectionalGamepad
impl Borrow<AnyObject> for GCDirectionalGamepad
source§impl Borrow<GCMicroGamepad> for GCDirectionalGamepad
impl Borrow<GCMicroGamepad> for GCDirectionalGamepad
source§fn borrow(&self) -> &GCMicroGamepad
fn borrow(&self) -> &GCMicroGamepad
Immutably borrows from an owned value. Read more
source§impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad
impl Borrow<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn borrow(&self) -> &GCPhysicalInputProfile
fn borrow(&self) -> &GCPhysicalInputProfile
Immutably borrows from an owned value. Read more
source§impl Borrow<NSObject> for GCDirectionalGamepad
impl Borrow<NSObject> for GCDirectionalGamepad
source§impl BorrowMut<AnyObject> for GCDirectionalGamepad
impl BorrowMut<AnyObject> for GCDirectionalGamepad
source§fn borrow_mut(&mut self) -> &mut AnyObject
fn borrow_mut(&mut self) -> &mut AnyObject
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCMicroGamepad> for GCDirectionalGamepad
impl BorrowMut<GCMicroGamepad> for GCDirectionalGamepad
source§fn borrow_mut(&mut self) -> &mut GCMicroGamepad
fn borrow_mut(&mut self) -> &mut GCMicroGamepad
Mutably borrows from an owned value. Read more
source§impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad
impl BorrowMut<GCPhysicalInputProfile> for GCDirectionalGamepad
source§fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
fn borrow_mut(&mut self) -> &mut GCPhysicalInputProfile
Mutably borrows from an owned value. Read more
source§impl BorrowMut<NSObject> for GCDirectionalGamepad
impl BorrowMut<NSObject> for GCDirectionalGamepad
source§fn borrow_mut(&mut self) -> &mut NSObject
fn borrow_mut(&mut self) -> &mut NSObject
Mutably borrows from an owned value. Read more
source§impl ClassType for GCDirectionalGamepad
impl ClassType for GCDirectionalGamepad
§type Super = GCMicroGamepad
type Super = GCMicroGamepad
The superclass of this class. Read more
§type Mutability = InteriorMutable
type Mutability = InteriorMutable
Whether the type is mutable or immutable. Read more
source§const NAME: &'static str = "GCDirectionalGamepad"
const NAME: &'static str = "GCDirectionalGamepad"
The name of the Objective-C class that this type represents. Read more
source§fn class() -> &'static AnyClass
fn class() -> &'static AnyClass
Get a reference to the Objective-C class that this type represents. Read more
source§fn as_super_mut(&mut self) -> &mut Self::Super
fn as_super_mut(&mut self) -> &mut Self::Super
Get a mutable reference to the superclass.
source§impl Debug for GCDirectionalGamepad
impl Debug for GCDirectionalGamepad
source§impl Deref for GCDirectionalGamepad
impl Deref for GCDirectionalGamepad
source§impl DerefMut for GCDirectionalGamepad
impl DerefMut for GCDirectionalGamepad
source§impl Hash for GCDirectionalGamepad
impl Hash for GCDirectionalGamepad
source§impl NSObjectProtocol for GCDirectionalGamepad
impl NSObjectProtocol for GCDirectionalGamepad
source§fn isEqual(&self, other: &AnyObject) -> bool
fn isEqual(&self, other: &AnyObject) -> bool
Check whether the object is equal to an arbitrary other object. Read more
source§fn hash(&self) -> usize
fn hash(&self) -> usize
An integer that can be used as a table address in a hash table
structure. Read more
source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of the class, or one of its
subclasses. Read more
source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
Check if the object is an instance of the class type, or one of its
subclasses. Read more
source§fn isMemberOfClass(&self, cls: &AnyClass) -> bool
fn isMemberOfClass(&self, cls: &AnyClass) -> bool
Check if the object is an instance of a specific class, without
checking subclasses. Read more
source§fn respondsToSelector(&self, aSelector: Sel) -> bool
fn respondsToSelector(&self, aSelector: Sel) -> bool
Check whether the object implements or inherits a method with the
given selector. Read more
source§fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
Check whether the object conforms to a given protocol. Read more
source§fn debugDescription(&self) -> Id<NSObject>
fn debugDescription(&self) -> Id<NSObject>
A textual representation of the object to use when debugging. Read more
source§impl PartialEq for GCDirectionalGamepad
impl PartialEq for GCDirectionalGamepad
source§fn eq(&self, other: &GCDirectionalGamepad) -> bool
fn eq(&self, other: &GCDirectionalGamepad) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl RefEncode for GCDirectionalGamepad
impl RefEncode for GCDirectionalGamepad
source§const ENCODING_REF: Encoding = <GCMicroGamepad as ::objc2::RefEncode>::ENCODING_REF
const ENCODING_REF: Encoding = <GCMicroGamepad as ::objc2::RefEncode>::ENCODING_REF
The Objective-C type-encoding for a reference of this type. Read more
impl Eq for GCDirectionalGamepad
impl Message for GCDirectionalGamepad
impl StructuralPartialEq for GCDirectionalGamepad
Auto Trait Implementations§
impl !Freeze for GCDirectionalGamepad
impl !RefUnwindSafe for GCDirectionalGamepad
impl !Send for GCDirectionalGamepad
impl !Sync for GCDirectionalGamepad
impl !Unpin for GCDirectionalGamepad
impl !UnwindSafe for GCDirectionalGamepad
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CounterpartOrSelf for T
impl<T> CounterpartOrSelf for T
§type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
type Immutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Immutable
The immutable counterpart of the type, or
Self if the type has no
immutable counterpart. Read more§type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
type Mutable = <<T as ClassType>::Mutability as MutabilityCounterpartOrSelf<T>>::Mutable
The mutable counterpart of the type, or
Self if the type has no
mutable counterpart. Read more