#[cfg(feature = "block2")]
use block2::*;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern "C" {
pub static GCInputMicroGamepadDpad: &'static NSString;
}
extern "C" {
pub static GCInputMicroGamepadButtonA: &'static NSString;
}
extern "C" {
pub static GCInputMicroGamepadButtonX: &'static NSString;
}
extern "C" {
pub static GCInputMicroGamepadButtonMenu: &'static NSString;
}
#[cfg(all(
feature = "GCControllerElement",
feature = "GCPhysicalInputProfile",
feature = "block2"
))]
pub type GCMicroGamepadValueChangedHandler =
*mut Block<dyn Fn(NonNull<GCMicroGamepad>, NonNull<GCControllerElement>)>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GCPhysicalInputProfile")]
pub struct GCMicroGamepad;
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl ClassType for GCMicroGamepad {
#[inherits(NSObject)]
type Super = GCPhysicalInputProfile;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl NSObjectProtocol for GCMicroGamepad {}
extern_methods!(
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl GCMicroGamepad {
#[cfg(feature = "GCController")]
#[method_id(@__retain_semantics Other controller)]
pub unsafe fn controller(&self) -> Option<Id<GCController>>;
#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
#[method(valueChangedHandler)]
pub unsafe fn valueChangedHandler(&self) -> GCMicroGamepadValueChangedHandler;
#[cfg(all(feature = "GCControllerElement", feature = "block2"))]
#[method(setValueChangedHandler:)]
pub unsafe fn setValueChangedHandler(
&self,
value_changed_handler: GCMicroGamepadValueChangedHandler,
);
#[cfg(feature = "GCMicroGamepadSnapshot")]
#[deprecated = "GCMicroGamepadSnapshot has been deprecated, use [GCController capture] instead"]
#[method_id(@__retain_semantics Other saveSnapshot)]
pub unsafe fn saveSnapshot(&self) -> Id<GCMicroGamepadSnapshot>;
#[cfg(all(feature = "GCControllerDirectionPad", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other dpad)]
pub unsafe fn dpad(&self) -> Id<GCControllerDirectionPad>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonA)]
pub unsafe fn buttonA(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonX)]
pub unsafe fn buttonX(&self) -> Id<GCControllerButtonInput>;
#[cfg(all(feature = "GCControllerButtonInput", feature = "GCControllerElement"))]
#[method_id(@__retain_semantics Other buttonMenu)]
pub unsafe fn buttonMenu(&self) -> Id<GCControllerButtonInput>;
#[method(reportsAbsoluteDpadValues)]
pub unsafe fn reportsAbsoluteDpadValues(&self) -> bool;
#[method(setReportsAbsoluteDpadValues:)]
pub unsafe fn setReportsAbsoluteDpadValues(&self, reports_absolute_dpad_values: bool);
#[method(allowsRotation)]
pub unsafe fn allowsRotation(&self) -> bool;
#[method(setAllowsRotation:)]
pub unsafe fn setAllowsRotation(&self, allows_rotation: bool);
#[method(setStateFromMicroGamepad:)]
pub unsafe fn setStateFromMicroGamepad(&self, micro_gamepad: &GCMicroGamepad);
}
);
extern_methods!(
#[cfg(feature = "GCPhysicalInputProfile")]
unsafe impl GCMicroGamepad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);