use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern "C" {
pub static GCInputDirectionalDpad: &'static NSString;
}
extern "C" {
pub static GCInputDirectionalTouchSurfaceButton: &'static NSString;
}
extern "C" {
pub static GCInputDirectionalCardinalDpad: &'static NSString;
}
extern "C" {
pub static GCInputDirectionalCenterButton: &'static NSString;
}
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
pub struct GCDirectionalGamepad;
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl ClassType for GCDirectionalGamepad {
#[inherits(GCPhysicalInputProfile, NSObject)]
type Super = GCMicroGamepad;
type Mutability = InteriorMutable;
}
);
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl NSObjectProtocol for GCDirectionalGamepad {}
extern_methods!(
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl GCDirectionalGamepad {}
);
extern_methods!(
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
unsafe impl GCDirectionalGamepad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);