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ClientsidePlayPacket

Enum ClientsidePlayPacket 

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pub enum ClientsidePlayPacket {
Show 47 variants KeepAlive(MultisideKeepAlive), Ping(ClientsidePing), PingResponse(ClientsidePingResponse), DamageEvent(ClientsideDamageEvent), UpdateEntityPos(ClientsideUpdateEntityPos), UpdateEntityRot(ClientsideUpdateEntityRot), UpdateEntityPosRot(ClientsideUpdateEntityPosRot), PlayerPosition(ClientsidePlayerPosition), PlayerRotation(ClientsidePlayerRotation), PlayerLookAt(ClientsidePlayerLookAt), PlayerCombatKill(ClientsidePlayerCombatKill), SetHealth(ClientsideSetHealth), SetExperience(ClientsideSetExperience), SetPassengers(ClientsideSetPassengers), SetEntityVelocity(ClientsideSetEntityVelocity), SpawnEntity(ClientsideSpawnEntity), RemoveEntities(ClientsideRemoveEntities), Disconnect(ClientsideDisconnect), PlayerChat(ClientsidePlayerChat), SystemChat(ClientsideSystemChat), Transfer(ClientsideTransfer), SetEntityLink(ClientsideSetEntityLink), ChunkCacheRadius(ClientsideChunkCacheRadius), ChunkCacheCenter(ClientsideChunkCacheCenter), SetCamera(ClientsideSetCamera), RotateHead(ClientsideRotateHead), SectionBlocksUpdate(ClientsideSectionBlocksUpdate), AddResourcePack(ClientsideAddResourcePack), RemoveResourcePack(ClientsideRemoveResourcePack), RemoveEntityEffect(ClientsideRemoveEntityEffect), OpenContainer(ClientsideOpenContainer), MoveVehicle(ClientsideMoveVehicle), Login(ClientsideLogin), EntityPositionSync(ClientsideEntityPositionSync), Explosion(ClientsideExplosion), UnloadChunk(ClientsideUnloadChunk), GameEvent(ClientsideGameEvent), ClearChat(ClientsideClearChat), ChunkBatchStart(ClientsideChunkBatchStart), ChunkBatchFinished(ClientsideChunkBatchFinished), LoadChunkWithLight(ClientsideLoadChunkWithLight), BlockUpdate(ClientsideBlockUpdate), ContainerSetContent(ClientsideContainerSetContent), ContainerSetSlot(ClientsideContainerSetSlot), LightUpdate(ClientsideLightUpdate), CloseContainer(ClientsideCloseContainer), ContainerSetData(ClientsideContainerSetData),
}

Variants§

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KeepAlive(MultisideKeepAlive)

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Ping(ClientsidePing)

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PingResponse(ClientsidePingResponse)

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DamageEvent(ClientsideDamageEvent)

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UpdateEntityPos(ClientsideUpdateEntityPos)

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UpdateEntityRot(ClientsideUpdateEntityRot)

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UpdateEntityPosRot(ClientsideUpdateEntityPosRot)

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PlayerPosition(ClientsidePlayerPosition)

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PlayerRotation(ClientsidePlayerRotation)

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PlayerLookAt(ClientsidePlayerLookAt)

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PlayerCombatKill(ClientsidePlayerCombatKill)

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SetHealth(ClientsideSetHealth)

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SetExperience(ClientsideSetExperience)

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SetPassengers(ClientsideSetPassengers)

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SetEntityVelocity(ClientsideSetEntityVelocity)

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SpawnEntity(ClientsideSpawnEntity)

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RemoveEntities(ClientsideRemoveEntities)

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Disconnect(ClientsideDisconnect)

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PlayerChat(ClientsidePlayerChat)

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SystemChat(ClientsideSystemChat)

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Transfer(ClientsideTransfer)

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ChunkCacheRadius(ClientsideChunkCacheRadius)

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ChunkCacheCenter(ClientsideChunkCacheCenter)

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SetCamera(ClientsideSetCamera)

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RotateHead(ClientsideRotateHead)

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SectionBlocksUpdate(ClientsideSectionBlocksUpdate)

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AddResourcePack(ClientsideAddResourcePack)

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RemoveResourcePack(ClientsideRemoveResourcePack)

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RemoveEntityEffect(ClientsideRemoveEntityEffect)

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OpenContainer(ClientsideOpenContainer)

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MoveVehicle(ClientsideMoveVehicle)

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Login(ClientsideLogin)

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EntityPositionSync(ClientsideEntityPositionSync)

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Explosion(ClientsideExplosion)

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UnloadChunk(ClientsideUnloadChunk)

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GameEvent(ClientsideGameEvent)

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ClearChat(ClientsideClearChat)

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ChunkBatchStart(ClientsideChunkBatchStart)

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ChunkBatchFinished(ClientsideChunkBatchFinished)

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LoadChunkWithLight(ClientsideLoadChunkWithLight)

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BlockUpdate(ClientsideBlockUpdate)

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ContainerSetContent(ClientsideContainerSetContent)

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ContainerSetSlot(ClientsideContainerSetSlot)

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LightUpdate(ClientsideLightUpdate)

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CloseContainer(ClientsideCloseContainer)

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ContainerSetData(ClientsideContainerSetData)

Trait Implementations§

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impl Clone for ClientsidePlayPacket

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fn clone(&self) -> ClientsidePlayPacket

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClientsidePlayPacket

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl IntoPacket<ClientsidePlayPacket> for ClientsideAddResourcePack

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impl IntoPacket<ClientsidePlayPacket> for ClientsideBlockUpdate

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impl IntoPacket<ClientsidePlayPacket> for ClientsideChunkBatchFinished

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impl IntoPacket<ClientsidePlayPacket> for ClientsideChunkBatchStart

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impl IntoPacket<ClientsidePlayPacket> for ClientsideChunkCacheCenter

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impl IntoPacket<ClientsidePlayPacket> for ClientsideChunkCacheRadius

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impl IntoPacket<ClientsidePlayPacket> for ClientsideClearChat

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impl IntoPacket<ClientsidePlayPacket> for ClientsideCloseContainer

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impl IntoPacket<ClientsidePlayPacket> for ClientsideContainerSetContent

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impl IntoPacket<ClientsidePlayPacket> for ClientsideContainerSetData

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impl IntoPacket<ClientsidePlayPacket> for ClientsideContainerSetSlot

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impl IntoPacket<ClientsidePlayPacket> for ClientsideDamageEvent

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impl IntoPacket<ClientsidePlayPacket> for ClientsideDisconnect

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impl IntoPacket<ClientsidePlayPacket> for ClientsideEntityPositionSync

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impl IntoPacket<ClientsidePlayPacket> for ClientsideExplosion

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impl IntoPacket<ClientsidePlayPacket> for ClientsideGameEvent

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impl IntoPacket<ClientsidePlayPacket> for ClientsideLightUpdate

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impl IntoPacket<ClientsidePlayPacket> for ClientsideLoadChunkWithLight

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impl IntoPacket<ClientsidePlayPacket> for ClientsideLogin

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impl IntoPacket<ClientsidePlayPacket> for ClientsideMoveVehicle

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impl IntoPacket<ClientsidePlayPacket> for ClientsideOpenContainer

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePing

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePingResponse

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayPacket

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerChat

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerCombatKill

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerLookAt

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerPosition

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impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerRotation

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impl IntoPacket<ClientsidePlayPacket> for ClientsideRemoveEntities

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impl IntoPacket<ClientsidePlayPacket> for ClientsideRemoveEntityEffect

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impl IntoPacket<ClientsidePlayPacket> for ClientsideRemoveResourcePack

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impl IntoPacket<ClientsidePlayPacket> for ClientsideRotateHead

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSectionBlocksUpdate

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSetCamera

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSetEntityVelocity

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSetExperience

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSetHealth

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSetPassengers

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSpawnEntity

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impl IntoPacket<ClientsidePlayPacket> for ClientsideSystemChat

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impl IntoPacket<ClientsidePlayPacket> for ClientsideTransfer

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impl IntoPacket<ClientsidePlayPacket> for ClientsideUnloadChunk

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impl IntoPacket<ClientsidePlayPacket> for ClientsideUpdateEntityPos

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impl IntoPacket<ClientsidePlayPacket> for ClientsideUpdateEntityPosRot

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impl IntoPacket<ClientsidePlayPacket> for ClientsideUpdateEntityRot

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impl IntoPacket<ClientsidePlayPacket> for MultisideKeepAlive

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impl PartialEq for ClientsidePlayPacket

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fn eq(&self, other: &ClientsidePlayPacket) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ProtocolPacket for ClientsidePlayPacket

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fn id(&self) -> u32

Метод получения ID текущего пакета
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fn read(id: u32, buf: &mut Cursor<&[u8]>) -> Option<Self>

Метод чтения данных определённого пакета из буффера
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fn write(&self, buf: &mut impl Write) -> Result<()>

Метод записи данных пакета в буффер
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impl StructuralPartialEq for ClientsidePlayPacket

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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Calls U::from(self).

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type Output = T

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type Owned = T

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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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