pub struct ClientsidePlayerLookAt {
pub gaze: i32,
pub target_pos: Vector3,
pub is_entity: bool,
pub entity_id: Option<i32>,
pub entity_gaze: Option<i32>,
}Fields§
§gaze: i32§target_pos: Vector3§is_entity: bool§entity_id: Option<i32>§entity_gaze: Option<i32>Implementations§
Trait Implementations§
Source§impl Clone for ClientsidePlayerLookAt
impl Clone for ClientsidePlayerLookAt
Source§fn clone(&self) -> ClientsidePlayerLookAt
fn clone(&self) -> ClientsidePlayerLookAt
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientsidePlayerLookAt
impl Debug for ClientsidePlayerLookAt
Source§impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerLookAt
impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerLookAt
fn into_packet(self) -> ClientsidePlayPacket
Source§impl PartialEq for ClientsidePlayerLookAt
impl PartialEq for ClientsidePlayerLookAt
Source§fn eq(&self, other: &ClientsidePlayerLookAt) -> bool
fn eq(&self, other: &ClientsidePlayerLookAt) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientsidePlayerLookAt
Auto Trait Implementations§
impl Freeze for ClientsidePlayerLookAt
impl RefUnwindSafe for ClientsidePlayerLookAt
impl Send for ClientsidePlayerLookAt
impl Sync for ClientsidePlayerLookAt
impl Unpin for ClientsidePlayerLookAt
impl UnsafeUnpin for ClientsidePlayerLookAt
impl UnwindSafe for ClientsidePlayerLookAt
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more