pub struct ClientsidePlayerPosition {
pub teleport_id: i64,
pub position: Vector3,
pub velocity: Vector3,
pub rotation: Rotation,
pub teleport_flags: TeleportFlags,
}Fields§
§teleport_id: i64§position: Vector3§velocity: Vector3§rotation: Rotation§teleport_flags: TeleportFlagsImplementations§
Trait Implementations§
Source§impl Clone for ClientsidePlayerPosition
impl Clone for ClientsidePlayerPosition
Source§fn clone(&self) -> ClientsidePlayerPosition
fn clone(&self) -> ClientsidePlayerPosition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientsidePlayerPosition
impl Debug for ClientsidePlayerPosition
Source§impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerPosition
impl IntoPacket<ClientsidePlayPacket> for ClientsidePlayerPosition
fn into_packet(self) -> ClientsidePlayPacket
Source§impl PartialEq for ClientsidePlayerPosition
impl PartialEq for ClientsidePlayerPosition
Source§fn eq(&self, other: &ClientsidePlayerPosition) -> bool
fn eq(&self, other: &ClientsidePlayerPosition) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientsidePlayerPosition
Auto Trait Implementations§
impl Freeze for ClientsidePlayerPosition
impl RefUnwindSafe for ClientsidePlayerPosition
impl Send for ClientsidePlayerPosition
impl Sync for ClientsidePlayerPosition
impl Unpin for ClientsidePlayerPosition
impl UnsafeUnpin for ClientsidePlayerPosition
impl UnwindSafe for ClientsidePlayerPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more