pub struct ClientsideSpawnEntity {
pub entity_id: i32,
pub entity_uuid: Uuid,
pub entity_type: i32,
pub position: Vector3,
pub velocity: LpVector3,
pub pitch_angle: i8,
pub yaw_angle: i8,
pub head_yaw_angle: i8,
pub data: i32,
}Fields§
§entity_id: i32§entity_uuid: Uuid§entity_type: i32§position: Vector3§velocity: LpVector3§pitch_angle: i8§yaw_angle: i8§head_yaw_angle: i8§data: i32Implementations§
Trait Implementations§
Source§impl Clone for ClientsideSpawnEntity
impl Clone for ClientsideSpawnEntity
Source§fn clone(&self) -> ClientsideSpawnEntity
fn clone(&self) -> ClientsideSpawnEntity
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientsideSpawnEntity
impl Debug for ClientsideSpawnEntity
Source§impl IntoPacket<ClientsidePlayPacket> for ClientsideSpawnEntity
impl IntoPacket<ClientsidePlayPacket> for ClientsideSpawnEntity
fn into_packet(self) -> ClientsidePlayPacket
Source§impl PartialEq for ClientsideSpawnEntity
impl PartialEq for ClientsideSpawnEntity
Source§fn eq(&self, other: &ClientsideSpawnEntity) -> bool
fn eq(&self, other: &ClientsideSpawnEntity) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientsideSpawnEntity
Auto Trait Implementations§
impl Freeze for ClientsideSpawnEntity
impl RefUnwindSafe for ClientsideSpawnEntity
impl Send for ClientsideSpawnEntity
impl Sync for ClientsideSpawnEntity
impl Unpin for ClientsideSpawnEntity
impl UnsafeUnpin for ClientsideSpawnEntity
impl UnwindSafe for ClientsideSpawnEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more