[−][src]Enum native_windows_gui::ControlHandle
Inner handle type used internally by each control.
Variants
Hwnd(HWND)
(Parent menu / Menu). Parent menu must be there as WINAPI does not have any function to fetch the parent
(Parent window / Menu).
(Parent menu / Unique ID).
Notice control
Timer control
SystemTray(HWND)
System tray control
Implementations
impl ControlHandle
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pub fn destroy(&mut self)
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Destroy the underlying object and set the handle to NoHandle
Can be used to "reset" a UI component
pub fn blank(&self) -> bool
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pub fn hwnd(&self) -> Option<HWND>
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pub fn hmenu(&self) -> Option<(HMENU, HMENU)>
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pub fn pop_hmenu(&self) -> Option<(HWND, HMENU)>
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pub fn hmenu_item(&self) -> Option<(HMENU, u32)>
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pub fn timer(&self) -> Option<(HWND, u32)>
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pub fn notice(&self) -> Option<(HWND, u32)>
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pub fn tray(&self) -> Option<HWND>
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Trait Implementations
impl Clone for ControlHandle
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fn clone(&self) -> ControlHandle
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fn clone_from(&mut self, source: &Self)
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impl Copy for ControlHandle
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impl Debug for ControlHandle
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impl Default for ControlHandle
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fn default() -> ControlHandle
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impl Eq for ControlHandle
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impl<'_> From<&'_ Button> for ControlHandle
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impl<'_> From<&'_ CheckBox> for ControlHandle
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impl<D: Display + Default, '_> From<&'_ ComboBox<D>> for ControlHandle
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impl<'_> From<&'_ ControlHandle> for ControlHandle
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fn from(control: &ControlHandle) -> Self
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impl<'_> From<&'_ DatePicker> for ControlHandle
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fn from(control: &DatePicker) -> Self
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impl<'_> From<&'_ ExternCanvas> for ControlHandle
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fn from(control: &ExternCanvas) -> Self
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impl<'_> From<&'_ Frame> for ControlHandle
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impl<'_> From<&'_ ImageFrame> for ControlHandle
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fn from(control: &ImageFrame) -> Self
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impl<'_> From<&'_ Label> for ControlHandle
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impl<D: Display + Default, '_> From<&'_ ListBox<D>> for ControlHandle
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impl<'_> From<&'_ ListView> for ControlHandle
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impl<'_> From<&'_ Menu> for ControlHandle
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impl<'_> From<&'_ MenuItem> for ControlHandle
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impl<'_> From<&'_ MenuSeparator> for ControlHandle
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fn from(control: &MenuSeparator) -> Self
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impl<'_> From<&'_ MessageWindow> for ControlHandle
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fn from(control: &MessageWindow) -> Self
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impl<'_> From<&'_ Notice> for ControlHandle
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impl<'_> From<&'_ ProgressBar> for ControlHandle
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fn from(control: &ProgressBar) -> Self
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impl<'_> From<&'_ RadioButton> for ControlHandle
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fn from(control: &RadioButton) -> Self
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impl<'_> From<&'_ RichTextBox> for ControlHandle
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fn from(control: &RichTextBox) -> Self
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impl<'_> From<&'_ ScrollBar> for ControlHandle
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impl<'_> From<&'_ StatusBar> for ControlHandle
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impl<'_> From<&'_ Tab> for ControlHandle
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impl<'_> From<&'_ TabsContainer> for ControlHandle
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fn from(control: &TabsContainer) -> Self
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impl<'_> From<&'_ TextBox> for ControlHandle
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impl<'_> From<&'_ TextInput> for ControlHandle
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impl<'_> From<&'_ Timer> for ControlHandle
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impl<'_> From<&'_ Tooltip> for ControlHandle
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impl<'_> From<&'_ TrackBar> for ControlHandle
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impl<'_> From<&'_ TrayNotification> for ControlHandle
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fn from(control: &TrayNotification) -> Self
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impl<'_> From<&'_ TreeView> for ControlHandle
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impl<'_> From<&'_ Window> for ControlHandle
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impl PartialEq<Button> for ControlHandle
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impl PartialEq<CheckBox> for ControlHandle
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impl<D: Display + Default> PartialEq<ComboBox<D>> for ControlHandle
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fn eq(&self, other: &ComboBox<D>) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for ControlHandle
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impl PartialEq<ControlHandle> for Window
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Tooltip
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for TrackBar
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Menu
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for MenuItem
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for MenuSeparator
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl<D: Display + Default> PartialEq<ControlHandle> for ComboBox<D>
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl<D: Display + Default> PartialEq<ControlHandle> for ListBox<D>
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for TabsContainer
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Tab
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for DatePicker
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Button
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for ProgressBar
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for TreeView
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for TrayNotification
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for MessageWindow
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Timer
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Notice
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for ListView
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for ExternCanvas
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Frame
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for RichTextBox
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for ImageFrame
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for ScrollBar
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for Label
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for CheckBox
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for RadioButton
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for TextInput
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for TextBox
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ControlHandle> for StatusBar
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<DatePicker> for ControlHandle
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impl PartialEq<ExternCanvas> for ControlHandle
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fn eq(&self, other: &ExternCanvas) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<Frame> for ControlHandle
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impl PartialEq<ImageFrame> for ControlHandle
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impl PartialEq<Label> for ControlHandle
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impl<D: Display + Default> PartialEq<ListBox<D>> for ControlHandle
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impl PartialEq<ListView> for ControlHandle
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impl PartialEq<Menu> for ControlHandle
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impl PartialEq<MenuItem> for ControlHandle
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impl PartialEq<MenuSeparator> for ControlHandle
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fn eq(&self, other: &MenuSeparator) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<MessageWindow> for ControlHandle
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fn eq(&self, other: &MessageWindow) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<Notice> for ControlHandle
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impl PartialEq<ProgressBar> for ControlHandle
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fn eq(&self, other: &ProgressBar) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<RadioButton> for ControlHandle
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fn eq(&self, other: &RadioButton) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<RichTextBox> for ControlHandle
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fn eq(&self, other: &RichTextBox) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<ScrollBar> for ControlHandle
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impl PartialEq<StatusBar> for ControlHandle
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impl PartialEq<Tab> for ControlHandle
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impl PartialEq<TabsContainer> for ControlHandle
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fn eq(&self, other: &TabsContainer) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<TextBox> for ControlHandle
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impl PartialEq<TextInput> for ControlHandle
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impl PartialEq<Timer> for ControlHandle
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impl PartialEq<Tooltip> for ControlHandle
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impl PartialEq<TrackBar> for ControlHandle
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impl PartialEq<TrayNotification> for ControlHandle
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fn eq(&self, other: &TrayNotification) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<TreeView> for ControlHandle
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impl PartialEq<Window> for ControlHandle
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Auto Trait Implementations
impl RefUnwindSafe for ControlHandle
impl !Send for ControlHandle
impl !Sync for ControlHandle
impl Unpin for ControlHandle
impl UnwindSafe for ControlHandle
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,