[][src]Struct native_windows_gui::Frame

pub struct Frame {
    pub handle: ControlHandle,
}

A frame is a rectangle containing children controls. Frame is implemented as a custom control.

Requires the frame feature.

Builder parameters:

  • parent: Required. The frame parent container.
  • size: The frame size.
  • position: The frame position.
  • enabled: If the frame children can be used by the user.
  • flags: A combination of the FrameFlags values.
  • OnMouseWheel: Generic mouse wheel event

Control events:

  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse mouse event

Fields

handle: ControlHandle

Implementations

impl Frame[src]

pub fn builder() -> FrameBuilder[src]

pub fn focus(&self) -> bool[src]

Returns true if the control currently has the keyboard focus

pub fn set_focus(&self)[src]

Sets the keyboard focus on the button.

pub fn enabled(&self) -> bool[src]

Returns true if the control user can interact with the control, return false otherwise

pub fn set_enabled(&self, v: bool)[src]

Enable or disable the control

pub fn visible(&self) -> bool[src]

Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

pub fn set_visible(&self, v: bool)[src]

Show or hide the control to the user

pub fn size(&self) -> (u32, u32)[src]

Returns the size of the button in the parent window

pub fn set_size(&self, x: u32, y: u32)[src]

Sets the size of the button in the parent window

pub fn position(&self) -> (i32, i32)[src]

Returns the position of the button in the parent window

pub fn set_position(&self, x: i32, y: i32)[src]

Sets the position of the button in the parent window

pub fn class_name(&self) -> &'static str[src]

Winapi class name used during control creation

pub fn flags(&self) -> u32[src]

Winapi base flags used during window creation

pub fn forced_flags(&self) -> u32[src]

Winapi flags required by the control

Trait Implementations

impl Default for Frame[src]

impl Drop for Frame[src]

impl Eq for Frame[src]

impl<'_> From<&'_ Frame> for ControlHandle[src]

impl PartialEq<ControlHandle> for Frame[src]

impl PartialEq<Frame> for Frame[src]

impl PartialEq<Frame> for ControlHandle[src]

impl StructuralEq for Frame[src]

impl StructuralPartialEq for Frame[src]

Auto Trait Implementations

impl RefUnwindSafe for Frame

impl !Send for Frame

impl !Sync for Frame

impl Unpin for Frame

impl UnwindSafe for Frame

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.