[−][src]Struct native_windows_gui::RadioButton
A radio button (also called option button) consists of a round button and an application-defined label, icon, or bitmap that indicates a choice the user can make by selecting the button. An application typically uses radio buttons in a group box to enable the user to choose one of a set of related but mutually exclusive options.
Radiobutton is not behind any features.
Note: Internally, radio buttons are Button
and as such, they trigger the same events
Builder parameters:
parent
: Required. The radio button parent container.text
: The radio button text.size
: The radio button size.position
: The radio button position.enabled
: If the radio button can be used by the user. It also has a grayed out look if disabled.flags
: A combination of the RadioButtonFlags values.font
: The font used for the radio button textbackground_color
: The background color of the radio button. Defaults to the default window background (light gray)check_state
: The default check state
Control events:
OnButtonClick
: When the adio button is clicked once by the userOnButtonDoubleClick
: When the adio button is clicked twice rapidly by the userMousePress(_)
: Generic mouse press events on the adio buttonOnMouseMove
: Generic mouse mouse eventOnMouseWheel
: Generic mouse wheel event
use native_windows_gui as nwg; /// Build two group of checkboxes on the same parent with the GROUP flags fn build_radio_groups(radios: &mut [nwg::RadioButton], parent: &nwg::Window) { use nwg::RadioButtonFlags as RadioF; // Group 1 nwg::RadioButton::builder() .flags(RadioF::VISIBLE | RadioF::GROUP) .parent(parent) .build(&mut radios[0]); nwg::RadioButton::builder() .parent(parent) .build(&mut radios[1]); // Group 2 nwg::RadioButton::builder() .flags(RadioF::VISIBLE | RadioF::GROUP) .parent(parent) .build(&mut radios[2]); nwg::RadioButton::builder() .parent(parent) .build(&mut radios[3]); }
use native_windows_gui as nwg; fn build_radio(radio: &mut nwg::RadioButton, window: &nwg::Window, font: &nwg::Font) { nwg::RadioButton::builder() .text("Hello") .flags(nwg::RadioButtonFlags::VISIBLE) .font(Some(font)) .parent(window) .build(radio); }
Fields
handle: ControlHandle
Implementations
impl RadioButton
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pub fn builder<'a>() -> RadioButtonBuilder<'a>
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pub fn check_state(&self) -> RadioButtonState
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Return the check state of the check box
pub fn set_check_state(&self, state: RadioButtonState)
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Sets the check state of the check box
pub fn font(&self) -> Option<Font>
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Return the font of the control
pub fn set_font(&self, font: Option<&Font>)
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Set the font of the control
pub fn focus(&self) -> bool
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Return true if the control currently has the keyboard focus
pub fn set_focus(&self)
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Set the keyboard focus on the button.
pub fn enabled(&self) -> bool
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Return true if the control user can interact with the control, return false otherwise
pub fn set_enabled(&self, v: bool)
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Enable or disable the control
pub fn visible(&self) -> bool
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Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))
pub fn set_visible(&self, v: bool)
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Show or hide the control to the user
pub fn size(&self) -> (u32, u32)
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Return the size of the radio button in the parent window
pub fn set_size(&self, x: u32, y: u32)
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Set the size of the radio button in the parent window
pub fn position(&self) -> (i32, i32)
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Return the position of the radio button in the parent window
pub fn set_position(&self, x: i32, y: i32)
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Set the position of the radio button in the parent window
pub fn text(&self) -> String
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Return the radio button label
pub fn set_text<'a>(&self, v: &'a str)
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Set the radio button label
pub fn class_name(&self) -> &'static str
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Winapi class name used during control creation
pub fn flags(&self) -> u32
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Winapi base flags used during window creation
pub fn forced_flags(&self) -> u32
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Winapi flags required by the control
Trait Implementations
impl Default for RadioButton
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fn default() -> RadioButton
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impl Drop for RadioButton
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impl<'_> From<&'_ RadioButton> for ControlHandle
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fn from(control: &RadioButton) -> Self
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impl PartialEq<ControlHandle> for RadioButton
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<RadioButton> for RadioButton
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impl PartialEq<RadioButton> for ControlHandle
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Auto Trait Implementations
impl !RefUnwindSafe for RadioButton
impl !Send for RadioButton
impl !Sync for RadioButton
impl Unpin for RadioButton
impl UnwindSafe for RadioButton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,