[][src]Struct native_windows_gui::RadioButton

pub struct RadioButton {
    pub handle: ControlHandle,
    // some fields omitted
}

A radio button (also called option button) consists of a round button and an application-defined label, icon, or bitmap that indicates a choice the user can make by selecting the button. An application typically uses radio buttons in a group box to enable the user to choose one of a set of related but mutually exclusive options.

Radiobutton is not behind any features.

Note: Internally, radio buttons are Button and as such, they trigger the same events

Builder parameters:

  • parent: Required. The radio button parent container.
  • text: The radio button text.
  • size: The radio button size.
  • position: The radio button position.
  • enabled: If the radio button can be used by the user. It also has a grayed out look if disabled.
  • flags: A combination of the RadioButtonFlags values.
  • font: The font used for the radio button text
  • background_color: The background color of the radio button. Defaults to the default window background (light gray)
  • check_state: The default check state

Control events:

  • OnButtonClick: When the adio button is clicked once by the user
  • OnButtonDoubleClick: When the adio button is clicked twice rapidly by the user
  • MousePress(_): Generic mouse press events on the adio button
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event
use native_windows_gui as nwg;

/// Build two group of checkboxes on the same parent with the GROUP flags
fn build_radio_groups(radios: &mut [nwg::RadioButton], parent: &nwg::Window) {
    use nwg::RadioButtonFlags as RadioF;

    // Group 1
    nwg::RadioButton::builder()
      .flags(RadioF::VISIBLE | RadioF::GROUP)
      .parent(parent)
      .build(&mut radios[0]);

    nwg::RadioButton::builder()
      .parent(parent)
      .build(&mut radios[1]);

    // Group 2
    nwg::RadioButton::builder()
      .flags(RadioF::VISIBLE | RadioF::GROUP)
      .parent(parent)
      .build(&mut radios[2]);

    nwg::RadioButton::builder()
      .parent(parent)
      .build(&mut radios[3]);
}

use native_windows_gui as nwg;
fn build_radio(radio: &mut nwg::RadioButton, window: &nwg::Window, font: &nwg::Font) {
    nwg::RadioButton::builder()
        .text("Hello")
        .flags(nwg::RadioButtonFlags::VISIBLE)
        .font(Some(font))
        .parent(window)
        .build(radio);
}

Fields

handle: ControlHandle

Implementations

impl RadioButton[src]

pub fn builder<'a>() -> RadioButtonBuilder<'a>[src]

pub fn check_state(&self) -> RadioButtonState[src]

Return the check state of the check box

pub fn set_check_state(&self, state: RadioButtonState)[src]

Sets the check state of the check box

pub fn font(&self) -> Option<Font>[src]

Return the font of the control

pub fn set_font(&self, font: Option<&Font>)[src]

Set the font of the control

pub fn focus(&self) -> bool[src]

Return true if the control currently has the keyboard focus

pub fn set_focus(&self)[src]

Set the keyboard focus on the button.

pub fn enabled(&self) -> bool[src]

Return true if the control user can interact with the control, return false otherwise

pub fn set_enabled(&self, v: bool)[src]

Enable or disable the control

pub fn visible(&self) -> bool[src]

Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

pub fn set_visible(&self, v: bool)[src]

Show or hide the control to the user

pub fn size(&self) -> (u32, u32)[src]

Return the size of the radio button in the parent window

pub fn set_size(&self, x: u32, y: u32)[src]

Set the size of the radio button in the parent window

pub fn position(&self) -> (i32, i32)[src]

Return the position of the radio button in the parent window

pub fn set_position(&self, x: i32, y: i32)[src]

Set the position of the radio button in the parent window

pub fn text(&self) -> String[src]

Return the radio button label

pub fn set_text<'a>(&self, v: &'a str)[src]

Set the radio button label

pub fn class_name(&self) -> &'static str[src]

Winapi class name used during control creation

pub fn flags(&self) -> u32[src]

Winapi base flags used during window creation

pub fn forced_flags(&self) -> u32[src]

Winapi flags required by the control

Trait Implementations

impl Default for RadioButton[src]

impl Drop for RadioButton[src]

impl<'_> From<&'_ RadioButton> for ControlHandle[src]

impl PartialEq<ControlHandle> for RadioButton[src]

impl PartialEq<RadioButton> for RadioButton[src]

impl PartialEq<RadioButton> for ControlHandle[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.