[][src]Struct native_windows_gui::Button

pub struct Button {
    pub handle: ControlHandle,
}

A push button is a rectangle containing an application-defined text label. Use ImageButton if you need to have a button that ONLY contains an icon or a bitmap.

Button is not behind any features.

Builder parameters:

  • parent: Required. The button parent container.
  • text: The button text.
  • size: The button size.
  • position: The button position.
  • enabled: If the button can be used by the user. It also has a grayed out look if disabled.
  • flags: A combination of the ButtonFlags values.
  • font: The font used for the button text
  • bitmap: A bitmap to display next to the button text. If this value is set, icon is ignored.
  • icon: An icon to display next to the button text
  • focus: The control receive focus after being created

Control events:

  • OnButtonClick: When the button is clicked once by the user
  • OnButtonDoubleClick: When the button is clicked twice rapidly by the user
  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event
use native_windows_gui as nwg;
fn build_button(button: &mut nwg::Button, window: &nwg::Window, font: &nwg::Font) {
    nwg::Button::builder()
        .text("Hello")
        .flags(nwg::ButtonFlags::VISIBLE)
        .font(Some(font))
        .parent(window)
        .build(button);
}

Fields

handle: ControlHandle

Implementations

impl Button[src]

pub fn builder<'a>() -> ButtonBuilder<'a>[src]

pub fn click(&self)[src]

Simulate a user click

pub fn set_bitmap<'a>(&self, image: Option<&'a Bitmap>)[src]

Sets the bitmap image of the button. Replace the current bitmap or icon. Set image to None to remove the image

pub fn set_icon<'a>(&self, image: Option<&'a Icon>)[src]

Sets the bitmap image of the button. Replace the current bitmap or icon. Set image to None to remove the image

pub fn image<'a>(&self, bitmap: &mut Option<Bitmap>, icon: &mut Option<Icon>)[src]

Returns the current image in the button. If the button has a bitmap, the value will be returned in bitmap If the button has a icon, the value will be returned in icon

pub fn font(&self) -> Option<Font>[src]

Returns the font of the control

pub fn set_font(&self, font: Option<&Font>)[src]

Sets the font of the control

pub fn focus(&self) -> bool[src]

Returns true if the control currently has the keyboard focus

pub fn set_focus(&self)[src]

Sets the keyboard focus on the button.

pub fn enabled(&self) -> bool[src]

Returns true if the control user can interact with the control, return false otherwise

pub fn set_enabled(&self, v: bool)[src]

Enable or disable the control

pub fn visible(&self) -> bool[src]

Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

pub fn set_visible(&self, v: bool)[src]

Show or hide the control to the user

pub fn size(&self) -> (u32, u32)[src]

Returns the size of the button in the parent window

pub fn set_size(&self, x: u32, y: u32)[src]

Sets the size of the button in the parent window

pub fn position(&self) -> (i32, i32)[src]

Returns the position of the button in the parent window

pub fn set_position(&self, x: i32, y: i32)[src]

Sets the position of the button in the parent window

pub fn text(&self) -> String[src]

Returns the button label

pub fn set_text<'a>(&self, v: &'a str)[src]

Sets the button label

pub fn class_name(&self) -> &'static str[src]

Winapi class name used during control creation

pub fn flags(&self) -> u32[src]

Winapi base flags used during window creation

pub fn forced_flags(&self) -> u32[src]

Winapi flags required by the control

Trait Implementations

impl Default for Button[src]

impl Drop for Button[src]

impl Eq for Button[src]

impl<'_> From<&'_ Button> for ControlHandle[src]

impl PartialEq<Button> for Button[src]

impl PartialEq<Button> for ControlHandle[src]

impl PartialEq<ControlHandle> for Button[src]

impl StructuralEq for Button[src]

impl StructuralPartialEq for Button[src]

Auto Trait Implementations

impl RefUnwindSafe for Button

impl !Send for Button

impl !Sync for Button

impl Unpin for Button

impl UnwindSafe for Button

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.