[−][src]Struct native_windows_gui::Window
A basic top level window. At least one top level window is required to make a NWG application.
Windows can be heavily customized using the window flags. If your application don't need a visible window
(ex: a system tray app), use MessageWindow
instead.
Builder parameters:
flags
: The window flags. SeeWindowFlags
title
: The text in the window title barsize
: The default size of the windowposition
: The default position of the window in the desktopicon
: The window iconaccept_file
: If the window should accept files by drag & droptopmost
: If the window should always be on top of other system windowparent
: Logical parent of the window, unlike children controls, this is NOT required.
Control events:
OnInit
: The window was createdMousePress(_)
: Generic mouse press events on the buttonOnMouseMove
: Generic mouse mouse eventOnMouseWheel
: Generic mouse wheel eventOnPaint
: Generic on paint eventOnKeyPress
: Generic key pressOnKeyRelease
: Generic ket releaseOnResize
: When the window is resizedOnResizeBegin
: Just before the window begins being resized by the userOnResizeEnd
: Just after the user stops resizing the windowOnWindowMaximize
: When the window is maximizedOnWindowMinimize
: When the window is minimizedOnMove
: When the window is moved by the userOnFileDrop
: When a file is dropped in the window (only raised if accept_file is set)OnMinMaxInfo
: When the size or position of the window is about to change and the size of the windows must be restricted
Fields
handle: ControlHandle
Implementations
impl Window
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pub fn builder<'a>() -> WindowBuilder<'a>
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pub fn invalidate(&self)
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Force the window to refraw iteself and all its children
pub fn close(&self)
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Close the window as if the user clicked the X button.
pub fn icon(&self) -> Option<Icon>
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Return the icon of the window
pub fn set_icon(&self, icon: Option<&Icon>)
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Set the icon in the window
- icon: The new icon. If None, the icon is removed
pub fn focus(&self) -> bool
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Return true if the control currently has the keyboard focus
pub fn set_focus(&self)
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Set the keyboard focus on the button
pub fn enabled(&self) -> bool
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Return true if the control user can interact with the control, return false otherwise
pub fn set_enabled(&self, v: bool)
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Enable or disable the control
pub fn visible(&self) -> bool
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Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))
pub fn set_visible(&self, v: bool)
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Show or hide the control to the user
pub fn size(&self) -> (u32, u32)
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Return the size of the button in the parent window
pub fn set_size(&self, x: u32, y: u32)
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Set the size of the button in the parent window
pub fn position(&self) -> (i32, i32)
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Return the position of the button in the parent window
pub fn set_position(&self, x: i32, y: i32)
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Set the position of the button in the parent window
pub fn text(&self) -> String
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Return window title
pub fn set_text<'a>(&self, v: &'a str)
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Set the window title
pub fn class_name(&self) -> &'static str
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Winapi class name used during control creation
pub fn flags(&self) -> u32
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pub fn forced_flags(&self) -> u32
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Winapi flags required by the control
Trait Implementations
impl Default for Window
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impl Drop for Window
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impl Eq for Window
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impl<'_> From<&'_ Window> for ControlHandle
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impl PartialEq<ControlHandle> for Window
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fn eq(&self, other: &ControlHandle) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl PartialEq<Window> for Window
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impl PartialEq<Window> for ControlHandle
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impl StructuralEq for Window
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impl StructuralPartialEq for Window
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Auto Trait Implementations
impl RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,