pub trait Animation<'res> {
// Required method
fn into_action(
self,
mesh_pool: Rc<RefCell<MeshPool>>,
scene: Rc<RefCell<Scene>>,
) -> Action<'res>;
}pub trait Animation<'res> {
// Required method
fn into_action(
self,
mesh_pool: Rc<RefCell<MeshPool>>,
scene: Rc<RefCell<Scene>>,
) -> Action<'res>;
}