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RenderInstance

Struct RenderInstance 

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pub struct RenderInstance {
    pub identifier: MraphicsID,
    pub geometry: GeometryView,
    pub material: MaterialView,
    pub children: Vec<RenderInstance>,
    pub visible: bool,
    pub topology: PrimitiveTopology,
    /* private fields */
}

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§identifier: MraphicsID§geometry: GeometryView§material: MaterialView§children: Vec<RenderInstance>§visible: bool§topology: PrimitiveTopology

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impl RenderInstance

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pub fn new<M: Material>(identifier: MraphicsID, material: &M) -> Self

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pub fn add_child(&mut self, child: RenderInstance)

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pub fn remove_child(&mut self, identifier: MraphicsID)

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pub fn matrix(&self) -> &Matrix4<f32>

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pub fn rotation(&self) -> &UnitQuaternion<f32>

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pub fn set_rotation(&mut self, rotation: &UnitQuaternion<f32>)

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pub fn rotate_x(&mut self, angle_rad: f32)

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pub fn rotate_y(&mut self, angle_rad: f32)

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pub fn rotate_z(&mut self, angle_rad: f32)

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pub fn translation(&self) -> &Translation3<f32>

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pub fn move_to(&mut self, position: &Vector3<f32>)

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pub fn move_by(&mut self, offset: &Vector3<f32>)

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pub fn scale(&self) -> &Vector3<f32>

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pub fn scale_by(&mut self, factor: &Vector3<f32>)

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pub fn scale_to(&mut self, scale: &Vector3<f32>)

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pub fn sync_matrix_data(&mut self)

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impl Debug for RenderInstance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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impl<T, U> Into<U> for T
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