pub struct MaterialView {
pub identifier: String,
pub shader_code: String,
pub uniforms: Vec<GadgetData>,
pub attributes: Vec<GadgetData>,
}Fields§
§identifier: String§shader_code: String§uniforms: Vec<GadgetData>§attributes: Vec<GadgetData>Implementations§
Source§impl MaterialView
impl MaterialView
pub fn new(identifier: &str) -> Self
pub fn with_code(self, code: String) -> Self
pub fn with_uniforms(self, uniforms: Vec<GadgetData>) -> Self
pub fn with_attributes(self, attributes: Vec<GadgetData>) -> Self
pub fn reset(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MaterialView
impl RefUnwindSafe for MaterialView
impl Send for MaterialView
impl Sync for MaterialView
impl Unpin for MaterialView
impl UnsafeUnpin for MaterialView
impl UnwindSafe for MaterialView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.