pub struct MatrixTransform<M>{
pub mesh_id: MraphicsID,
pub matrix: Matrix3<f32>,
pub curve: Box<dyn AnimCurve>,
/* private fields */
}Fields§
§mesh_id: MraphicsIDThe unique identifier of the mesh to animate.
matrix: Matrix3<f32>§curve: Box<dyn AnimCurve>Implementations§
Source§impl<M> MatrixTransform<M>
impl<M> MatrixTransform<M>
pub fn new(mesh_handle: &MeshHandle<M>, matrix: Matrix3<f32>) -> Self
pub fn with_curve<Curve: AnimCurve + 'static>(self, curve: Curve) -> Self
Trait Implementations§
Source§impl<M> Animation<'static> for MatrixTransform<M>
impl<M> Animation<'static> for MatrixTransform<M>
Auto Trait Implementations§
impl<M> Freeze for MatrixTransform<M>
impl<M> !RefUnwindSafe for MatrixTransform<M>
impl<M> !Send for MatrixTransform<M>
impl<M> !Sync for MatrixTransform<M>
impl<M> Unpin for MatrixTransform<M>where
M: Unpin,
impl<M> UnsafeUnpin for MatrixTransform<M>
impl<M> !UnwindSafe for MatrixTransform<M>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.