pub struct MoveTo {
pub mesh_id: MraphicsID,
pub target_place: Vector3<f32>,
pub curve: Box<dyn AnimCurve>,
}Expand description
Shifts the mesh to the specific place
Fields§
§mesh_id: MraphicsID§target_place: Vector3<f32>§curve: Box<dyn AnimCurve>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MoveTo
impl !RefUnwindSafe for MoveTo
impl !Send for MoveTo
impl !Sync for MoveTo
impl Unpin for MoveTo
impl UnsafeUnpin for MoveTo
impl !UnwindSafe for MoveTo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.