pub struct RotateAxisAngle {
pub mesh_id: MraphicsID,
pub axis: UnitVector3<f32>,
pub angle_rad: f32,
pub curve: Box<dyn AnimCurve>,
}Expand description
Rotates the mesh around a given axis by a given angle.
Fields§
§mesh_id: MraphicsIDThe unique identifier of the mesh to animate.
axis: UnitVector3<f32>The axis of rotation, normalized to unit length.
angle_rad: f32The rotation angle in radians for this animation.
curve: Box<dyn AnimCurve>Implementations§
Source§impl RotateAxisAngle
impl RotateAxisAngle
pub fn new<M: MeshLike + 'static>( mesh_handle: &MeshHandle<M>, axis: UnitVector3<f32>, angle_rad: f32, ) -> Self
pub fn new_normalize<M: MeshLike + 'static>( mesh_handle: &MeshHandle<M>, axis: Vector3<f32>, angle_rad: f32, ) -> Self
pub fn with_curve<Curve: AnimCurve + 'static>(self, curve: Curve) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RotateAxisAngle
impl !RefUnwindSafe for RotateAxisAngle
impl !Send for RotateAxisAngle
impl !Sync for RotateAxisAngle
impl Unpin for RotateAxisAngle
impl UnsafeUnpin for RotateAxisAngle
impl !UnwindSafe for RotateAxisAngle
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
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Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
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Checks if
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Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.